Returns the WebSocketPeer associated to the given peer_id.
Configures the buffer sizes for this WebSocket peer. Default values can be specified in the Project Settings under network/limits. For server, values are meant per connected peer. The first two parameters define the size and queued packets limits of the input buffer, the last two of the output buffer. Buffer sizes are expressed in KiB, so 4 = 2^12 = 4096 bytes. All parameters will be rounded up to the nearest power of two. Note: HTML5 exports only use the input buffer since the output one is managed by browsers.
Construct a new instance of WebSocketMultiplayerPeer. Note: use memnew!WebSocketMultiplayerPeer instead.
Base class for WebSocket server and client.
Base class for WebSocket server and client, allowing them to be used as network peer for the MultiplayerAPI.