1 /**
2 Blends two of three animations additively inside of an $(D AnimationNodeBlendTree).
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.animationnodeadd3;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.animationnode;
25 import godot.resource;
26 /**
27 Blends two of three animations additively inside of an $(D AnimationNodeBlendTree).
28 
29 A resource to add to an $(D AnimationNodeBlendTree). Blends two animations together additively out of three based on a value in the `$(D -1.0, 1.0)` range.
30 This node has three inputs:
31 - The base animation to add to
32 - A -add animation to blend with when the blend amount is in the `$(D -1.0, 0.0)` range.
33 - A +add animation to blend with when the blend amount is in the `$(D 0.0, 1.0)` range
34 */
35 @GodotBaseClass struct AnimationNodeAdd3
36 {
37 	package(godot) enum string _GODOT_internal_name = "AnimationNodeAdd3";
38 public:
39 @nogc nothrow:
40 	union { /** */ godot_object _godot_object; /** */ AnimationNode _GODOT_base; }
41 	alias _GODOT_base this;
42 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
43 	package(godot) __gshared bool _classBindingInitialized = false;
44 	package(godot) static struct GDNativeClassBinding
45 	{
46 		__gshared:
47 		@GodotName("is_using_sync") GodotMethod!(bool) isUsingSync;
48 		@GodotName("set_use_sync") GodotMethod!(void, bool) setUseSync;
49 	}
50 	/// 
51 	pragma(inline, true) bool opEquals(in AnimationNodeAdd3 other) const
52 	{ return _godot_object.ptr is other._godot_object.ptr; }
53 	/// 
54 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
55 	{ _godot_object.ptr = n; return null; }
56 	/// 
57 	pragma(inline, true) bool opEquals(typeof(null) n) const
58 	{ return _godot_object.ptr is n; }
59 	/// 
60 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
61 	mixin baseCasts;
62 	/// Construct a new instance of AnimationNodeAdd3.
63 	/// Note: use `memnew!AnimationNodeAdd3` instead.
64 	static AnimationNodeAdd3 _new()
65 	{
66 		static godot_class_constructor constructor;
67 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeAdd3");
68 		if(constructor is null) return typeof(this).init;
69 		return cast(AnimationNodeAdd3)(constructor());
70 	}
71 	@disable new(size_t s);
72 	/**
73 	
74 	*/
75 	bool isUsingSync() const
76 	{
77 		checkClassBinding!(typeof(this))();
78 		return ptrcall!(bool)(GDNativeClassBinding.isUsingSync, _godot_object);
79 	}
80 	/**
81 	
82 	*/
83 	void setUseSync(in bool enable)
84 	{
85 		checkClassBinding!(typeof(this))();
86 		ptrcall!(void)(GDNativeClassBinding.setUseSync, _godot_object, enable);
87 	}
88 	/**
89 	If `true`, sets the `optimization` to `false` when calling $(D AnimationNode.blendInput), forcing the blended animations to update every frame.
90 	*/
91 	@property bool sync()
92 	{
93 		return isUsingSync();
94 	}
95 	/// ditto
96 	@property void sync(bool v)
97 	{
98 		setUseSync(v);
99 	}
100 }