1 /** 2 Blends two of three animations linearly inside of an $(D AnimationNodeBlendTree). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.animationnodeblend3; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.animationnode; 25 import godot.resource; 26 /** 27 Blends two of three animations linearly inside of an $(D AnimationNodeBlendTree). 28 29 A resource to add to an $(D AnimationNodeBlendTree). Blends two animations together linearly out of three based on a value in the `$(D -1.0, 1.0)` range. 30 This node has three inputs: 31 - The base animation 32 - A -blend animation to blend with when the blend amount is in the `$(D -1.0, 0.0)` range. 33 - A +blend animation to blend with when the blend amount is in the `$(D 0.0, 1.0)` range 34 */ 35 @GodotBaseClass struct AnimationNodeBlend3 36 { 37 package(godot) enum string _GODOT_internal_name = "AnimationNodeBlend3"; 38 public: 39 @nogc nothrow: 40 union { /** */ godot_object _godot_object; /** */ AnimationNode _GODOT_base; } 41 alias _GODOT_base this; 42 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 43 package(godot) __gshared bool _classBindingInitialized = false; 44 package(godot) static struct GDNativeClassBinding 45 { 46 __gshared: 47 @GodotName("is_using_sync") GodotMethod!(bool) isUsingSync; 48 @GodotName("set_use_sync") GodotMethod!(void, bool) setUseSync; 49 } 50 /// 51 pragma(inline, true) bool opEquals(in AnimationNodeBlend3 other) const 52 { return _godot_object.ptr is other._godot_object.ptr; } 53 /// 54 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 55 { _godot_object.ptr = n; return null; } 56 /// 57 pragma(inline, true) bool opEquals(typeof(null) n) const 58 { return _godot_object.ptr is n; } 59 /// 60 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 61 mixin baseCasts; 62 /// Construct a new instance of AnimationNodeBlend3. 63 /// Note: use `memnew!AnimationNodeBlend3` instead. 64 static AnimationNodeBlend3 _new() 65 { 66 static godot_class_constructor constructor; 67 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeBlend3"); 68 if(constructor is null) return typeof(this).init; 69 return cast(AnimationNodeBlend3)(constructor()); 70 } 71 @disable new(size_t s); 72 /** 73 74 */ 75 bool isUsingSync() const 76 { 77 checkClassBinding!(typeof(this))(); 78 return ptrcall!(bool)(GDNativeClassBinding.isUsingSync, _godot_object); 79 } 80 /** 81 82 */ 83 void setUseSync(in bool enable) 84 { 85 checkClassBinding!(typeof(this))(); 86 ptrcall!(void)(GDNativeClassBinding.setUseSync, _godot_object, enable); 87 } 88 /** 89 If `true`, sets the `optimization` to `false` when calling $(D AnimationNode.blendInput), forcing the blended animations to update every frame. 90 */ 91 @property bool sync() 92 { 93 return isUsingSync(); 94 } 95 /// ditto 96 @property void sync(bool v) 97 { 98 setUseSync(v); 99 } 100 }