1 /** 2 A time-seeking animation node to be used with $(D AnimationTree). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.animationnodetimeseek; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.animationnode; 25 import godot.resource; 26 /** 27 A time-seeking animation node to be used with $(D AnimationTree). 28 29 This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an $(D Animation) from the start or a certain playback position inside the $(D AnimationNodeBlendTree). After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its `seek_position` value to `-1.0`. 30 31 32 # Play child animation from the start. 33 animation_tree.set("parameters/Seek/seek_position", 0.0) 34 # Alternative syntax (same result as above). 35 animation_tree$(D "parameters/Seek/seek_position") = 0.0 36 37 # Play child animation from 12 second timestamp. 38 animation_tree.set("parameters/Seek/seek_position", 12.0) 39 # Alternative syntax (same result as above). 40 animation_tree$(D "parameters/Seek/seek_position") = 12.0 41 42 43 */ 44 @GodotBaseClass struct AnimationNodeTimeSeek 45 { 46 package(godot) enum string _GODOT_internal_name = "AnimationNodeTimeSeek"; 47 public: 48 @nogc nothrow: 49 union { /** */ godot_object _godot_object; /** */ AnimationNode _GODOT_base; } 50 alias _GODOT_base this; 51 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 52 package(godot) __gshared bool _classBindingInitialized = false; 53 package(godot) static struct GDNativeClassBinding 54 { 55 __gshared: 56 } 57 /// 58 pragma(inline, true) bool opEquals(in AnimationNodeTimeSeek other) const 59 { return _godot_object.ptr is other._godot_object.ptr; } 60 /// 61 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 62 { _godot_object.ptr = n; return null; } 63 /// 64 pragma(inline, true) bool opEquals(typeof(null) n) const 65 { return _godot_object.ptr is n; } 66 /// 67 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 68 mixin baseCasts; 69 /// Construct a new instance of AnimationNodeTimeSeek. 70 /// Note: use `memnew!AnimationNodeTimeSeek` instead. 71 static AnimationNodeTimeSeek _new() 72 { 73 static godot_class_constructor constructor; 74 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AnimationNodeTimeSeek"); 75 if(constructor is null) return typeof(this).init; 76 return cast(AnimationNodeTimeSeek)(constructor()); 77 } 78 @disable new(size_t s); 79 }