1 /**
2 Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
3 Each frequency can be modulated between -60/+24 dB.
4 
5 Copyright:
6 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
7 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
8 Copyright (c) 2017-2018 Godot-D contributors  
9 
10 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
11 
12 
13 */
14 module godot.audioeffecteq21;
15 import std.meta : AliasSeq, staticIndexOf;
16 import std.traits : Unqual;
17 import godot.d.traits;
18 import godot.core;
19 import godot.c;
20 import godot.d.bind;
21 import godot.d.reference;
22 import godot.globalenums;
23 import godot.object;
24 import godot.classdb;
25 import godot.audioeffecteq;
26 import godot.audioeffect;
27 import godot.resource;
28 /**
29 Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
30 Each frequency can be modulated between -60/+24 dB.
31 
32 Frequency bands:
33 Band 1: 22 Hz
34 Band 2: 32 Hz
35 Band 3: 44 Hz
36 Band 4: 63 Hz
37 Band 5: 90 Hz
38 Band 6: 125 Hz
39 Band 7: 175 Hz
40 Band 8: 250 Hz
41 Band 9: 350 Hz
42 Band 10: 500 Hz
43 Band 11: 700 Hz
44 Band 12: 1000 Hz
45 Band 13: 1400 Hz
46 Band 14: 2000 Hz
47 Band 15: 2800 Hz
48 Band 16: 4000 Hz
49 Band 17: 5600 Hz
50 Band 18: 8000 Hz
51 Band 19: 11000 Hz
52 Band 20: 16000 Hz
53 Band 21: 22000 Hz
54 See also $(D AudioEffectEQ), $(D AudioEffectEQ6), $(D AudioEffectEQ10).
55 */
56 @GodotBaseClass struct AudioEffectEQ21
57 {
58 	package(godot) enum string _GODOT_internal_name = "AudioEffectEQ21";
59 public:
60 @nogc nothrow:
61 	union { /** */ godot_object _godot_object; /** */ AudioEffectEQ _GODOT_base; }
62 	alias _GODOT_base this;
63 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
64 	package(godot) __gshared bool _classBindingInitialized = false;
65 	package(godot) static struct GDNativeClassBinding
66 	{
67 		__gshared:
68 	}
69 	/// 
70 	pragma(inline, true) bool opEquals(in AudioEffectEQ21 other) const
71 	{ return _godot_object.ptr is other._godot_object.ptr; }
72 	/// 
73 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
74 	{ _godot_object.ptr = n; return null; }
75 	/// 
76 	pragma(inline, true) bool opEquals(typeof(null) n) const
77 	{ return _godot_object.ptr is n; }
78 	/// 
79 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
80 	mixin baseCasts;
81 	/// Construct a new instance of AudioEffectEQ21.
82 	/// Note: use `memnew!AudioEffectEQ21` instead.
83 	static AudioEffectEQ21 _new()
84 	{
85 		static godot_class_constructor constructor;
86 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AudioEffectEQ21");
87 		if(constructor is null) return typeof(this).init;
88 		return cast(AudioEffectEQ21)(constructor());
89 	}
90 	@disable new(size_t s);
91 }