1 /**
2 Helper class to handle INI-style files.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.configfile;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.reference;
25 /**
26 Helper class to handle INI-style files.
27 
28 This helper class can be used to store $(D Variant) values on the filesystem using INI-style formatting. The stored values are identified by a section and a key:
29 
30 
31 $(D section)
32 some_key=42
33 string_example="Hello World!"
34 a_vector=Vector3( 1, 0, 2 )
35 
36 
37 The stored data can be saved to or parsed from a file, though ConfigFile objects can also be used directly without accessing the filesystem.
38 The following example shows how to create a simple $(D ConfigFile) and save it on disk:
39 
40 
41 # Create new ConfigFile object.
42 var config = ConfigFile.new()
43 
44 # Store some values.
45 config.set_value("Player1", "player_name", "Steve")
46 config.set_value("Player1", "best_score", 10)
47 config.set_value("Player2", "player_name", "V3geta")
48 config.set_value("Player2", "best_score", 9001)
49 
50 # Save it to a file (overwrite if already exists).
51 config.save("user://scores.cfg")
52 
53 
54 This example shows how the above file could be loaded:
55 
56 
57 var score_data = {}
58 var config = ConfigFile.new()
59 
60 # Load data from a file.
61 var err = config.load("user://scores.cfg")
62 
63 # If the file didn't load, ignore it.
64 if err != OK:
65     return
66 
67 # Iterate over all sections.
68 for player in config.get_sections():
69     # Fetch the data for each section.
70     var player_name = config.get_value(player, "player_name")
71     var player_score = config.get_value(player, "best_score")
72     score_data$(D player_name) = player_score
73 
74 
75 Keep in mind that section and property names can't contain spaces. Anything after a space will be ignored on save and on load.
76 ConfigFiles can also contain manually written comment lines starting with a semicolon (`;`). Those lines will be ignored when parsing the file. Note that comments will be lost when saving the ConfigFile. This can still be useful for dedicated server configuration files, which are typically never overwritten without explicit user action.
77 */
78 @GodotBaseClass struct ConfigFile
79 {
80 	package(godot) enum string _GODOT_internal_name = "ConfigFile";
81 public:
82 @nogc nothrow:
83 	union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; }
84 	alias _GODOT_base this;
85 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
86 	package(godot) __gshared bool _classBindingInitialized = false;
87 	package(godot) static struct GDNativeClassBinding
88 	{
89 		__gshared:
90 		@GodotName("clear") GodotMethod!(void) clear;
91 		@GodotName("erase_section") GodotMethod!(void, String) eraseSection;
92 		@GodotName("erase_section_key") GodotMethod!(void, String, String) eraseSectionKey;
93 		@GodotName("get_section_keys") GodotMethod!(PoolStringArray, String) getSectionKeys;
94 		@GodotName("get_sections") GodotMethod!(PoolStringArray) getSections;
95 		@GodotName("get_value") GodotMethod!(Variant, String, String, Variant) getValue;
96 		@GodotName("has_section") GodotMethod!(bool, String) hasSection;
97 		@GodotName("has_section_key") GodotMethod!(bool, String, String) hasSectionKey;
98 		@GodotName("load") GodotMethod!(GodotError, String) load;
99 		@GodotName("load_encrypted") GodotMethod!(GodotError, String, PoolByteArray) loadEncrypted;
100 		@GodotName("load_encrypted_pass") GodotMethod!(GodotError, String, String) loadEncryptedPass;
101 		@GodotName("parse") GodotMethod!(GodotError, String) parse;
102 		@GodotName("save") GodotMethod!(GodotError, String) save;
103 		@GodotName("save_encrypted") GodotMethod!(GodotError, String, PoolByteArray) saveEncrypted;
104 		@GodotName("save_encrypted_pass") GodotMethod!(GodotError, String, String) saveEncryptedPass;
105 		@GodotName("set_value") GodotMethod!(void, String, String, Variant) setValue;
106 	}
107 	/// 
108 	pragma(inline, true) bool opEquals(in ConfigFile other) const
109 	{ return _godot_object.ptr is other._godot_object.ptr; }
110 	/// 
111 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
112 	{ _godot_object.ptr = n; return null; }
113 	/// 
114 	pragma(inline, true) bool opEquals(typeof(null) n) const
115 	{ return _godot_object.ptr is n; }
116 	/// 
117 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
118 	mixin baseCasts;
119 	/// Construct a new instance of ConfigFile.
120 	/// Note: use `memnew!ConfigFile` instead.
121 	static ConfigFile _new()
122 	{
123 		static godot_class_constructor constructor;
124 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ConfigFile");
125 		if(constructor is null) return typeof(this).init;
126 		return cast(ConfigFile)(constructor());
127 	}
128 	@disable new(size_t s);
129 	/**
130 	
131 	*/
132 	void clear()
133 	{
134 		checkClassBinding!(typeof(this))();
135 		ptrcall!(void)(GDNativeClassBinding.clear, _godot_object);
136 	}
137 	/**
138 	Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist.
139 	*/
140 	void eraseSection(in String section)
141 	{
142 		checkClassBinding!(typeof(this))();
143 		ptrcall!(void)(GDNativeClassBinding.eraseSection, _godot_object, section);
144 	}
145 	/**
146 	Deletes the specified key in a section. Raises an error if either the section or the key do not exist.
147 	*/
148 	void eraseSectionKey(in String section, in String key)
149 	{
150 		checkClassBinding!(typeof(this))();
151 		ptrcall!(void)(GDNativeClassBinding.eraseSectionKey, _godot_object, section, key);
152 	}
153 	/**
154 	Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist.
155 	*/
156 	PoolStringArray getSectionKeys(in String section) const
157 	{
158 		checkClassBinding!(typeof(this))();
159 		return ptrcall!(PoolStringArray)(GDNativeClassBinding.getSectionKeys, _godot_object, section);
160 	}
161 	/**
162 	Returns an array of all defined section identifiers.
163 	*/
164 	PoolStringArray getSections() const
165 	{
166 		checkClassBinding!(typeof(this))();
167 		return ptrcall!(PoolStringArray)(GDNativeClassBinding.getSections, _godot_object);
168 	}
169 	/**
170 	Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback `default` value. If `default` is not specified or set to `null`, an error is also raised.
171 	*/
172 	Variant getValue(VariantArg2)(in String section, in String key, in VariantArg2 _default = Variant.nil) const
173 	{
174 		checkClassBinding!(typeof(this))();
175 		return ptrcall!(Variant)(GDNativeClassBinding.getValue, _godot_object, section, key, _default);
176 	}
177 	/**
178 	Returns `true` if the specified section exists.
179 	*/
180 	bool hasSection(in String section) const
181 	{
182 		checkClassBinding!(typeof(this))();
183 		return ptrcall!(bool)(GDNativeClassBinding.hasSection, _godot_object, section);
184 	}
185 	/**
186 	Returns `true` if the specified section-key pair exists.
187 	*/
188 	bool hasSectionKey(in String section, in String key) const
189 	{
190 		checkClassBinding!(typeof(this))();
191 		return ptrcall!(bool)(GDNativeClassBinding.hasSectionKey, _godot_object, section, key);
192 	}
193 	/**
194 	Loads the config file specified as a parameter. The file's contents are parsed and loaded in the $(D ConfigFile) object which the method was called on.
195 	Returns one of the $(D error) code constants (`OK` on success).
196 	*/
197 	GodotError load(in String path)
198 	{
199 		checkClassBinding!(typeof(this))();
200 		return ptrcall!(GodotError)(GDNativeClassBinding.load, _godot_object, path);
201 	}
202 	/**
203 	Loads the encrypted config file specified as a parameter, using the provided `key` to decrypt it. The file's contents are parsed and loaded in the $(D ConfigFile) object which the method was called on.
204 	Returns one of the $(D error) code constants (`OK` on success).
205 	*/
206 	GodotError loadEncrypted(in String path, in PoolByteArray key)
207 	{
208 		checkClassBinding!(typeof(this))();
209 		return ptrcall!(GodotError)(GDNativeClassBinding.loadEncrypted, _godot_object, path, key);
210 	}
211 	/**
212 	Loads the encrypted config file specified as a parameter, using the provided `password` to decrypt it. The file's contents are parsed and loaded in the $(D ConfigFile) object which the method was called on.
213 	Returns one of the $(D error) code constants (`OK` on success).
214 	*/
215 	GodotError loadEncryptedPass(in String path, in String password)
216 	{
217 		checkClassBinding!(typeof(this))();
218 		return ptrcall!(GodotError)(GDNativeClassBinding.loadEncryptedPass, _godot_object, path, password);
219 	}
220 	/**
221 	Parses the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
222 	Returns one of the $(D error) code constants (`OK` on success).
223 	*/
224 	GodotError parse(in String data)
225 	{
226 		checkClassBinding!(typeof(this))();
227 		return ptrcall!(GodotError)(GDNativeClassBinding.parse, _godot_object, data);
228 	}
229 	/**
230 	Saves the contents of the $(D ConfigFile) object to the file specified as a parameter. The output file uses an INI-style structure.
231 	Returns one of the $(D error) code constants (`OK` on success).
232 	*/
233 	GodotError save(in String path)
234 	{
235 		checkClassBinding!(typeof(this))();
236 		return ptrcall!(GodotError)(GDNativeClassBinding.save, _godot_object, path);
237 	}
238 	/**
239 	Saves the contents of the $(D ConfigFile) object to the AES-256 encrypted file specified as a parameter, using the provided `key` to encrypt it. The output file uses an INI-style structure.
240 	Returns one of the $(D error) code constants (`OK` on success).
241 	*/
242 	GodotError saveEncrypted(in String path, in PoolByteArray key)
243 	{
244 		checkClassBinding!(typeof(this))();
245 		return ptrcall!(GodotError)(GDNativeClassBinding.saveEncrypted, _godot_object, path, key);
246 	}
247 	/**
248 	Saves the contents of the $(D ConfigFile) object to the AES-256 encrypted file specified as a parameter, using the provided `password` to encrypt it. The output file uses an INI-style structure.
249 	Returns one of the $(D error) code constants (`OK` on success).
250 	*/
251 	GodotError saveEncryptedPass(in String path, in String password)
252 	{
253 		checkClassBinding!(typeof(this))();
254 		return ptrcall!(GodotError)(GDNativeClassBinding.saveEncryptedPass, _godot_object, path, password);
255 	}
256 	/**
257 	Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a `null` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.
258 	*/
259 	void setValue(VariantArg2)(in String section, in String key, in VariantArg2 value)
260 	{
261 		checkClassBinding!(typeof(this))();
262 		ptrcall!(void)(GDNativeClassBinding.setValue, _godot_object, section, key, value);
263 	}
264 }