1 /** 2 A CSG Mesh shape that uses a mesh resource. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.csgmesh; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.csgprimitive; 25 import godot.material; 26 import godot.mesh; 27 /** 28 A CSG Mesh shape that uses a mesh resource. 29 30 This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces. 31 */ 32 @GodotBaseClass struct CSGMesh 33 { 34 package(godot) enum string _GODOT_internal_name = "CSGMesh"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ CSGPrimitive _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("_mesh_changed") GodotMethod!(void) _meshChanged; 45 @GodotName("get_material") GodotMethod!(Material) getMaterial; 46 @GodotName("get_mesh") GodotMethod!(Mesh) getMesh; 47 @GodotName("set_material") GodotMethod!(void, Material) setMaterial; 48 @GodotName("set_mesh") GodotMethod!(void, Mesh) setMesh; 49 } 50 /// 51 pragma(inline, true) bool opEquals(in CSGMesh other) const 52 { return _godot_object.ptr is other._godot_object.ptr; } 53 /// 54 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 55 { _godot_object.ptr = n; return null; } 56 /// 57 pragma(inline, true) bool opEquals(typeof(null) n) const 58 { return _godot_object.ptr is n; } 59 /// 60 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 61 mixin baseCasts; 62 /// Construct a new instance of CSGMesh. 63 /// Note: use `memnew!CSGMesh` instead. 64 static CSGMesh _new() 65 { 66 static godot_class_constructor constructor; 67 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("CSGMesh"); 68 if(constructor is null) return typeof(this).init; 69 return cast(CSGMesh)(constructor()); 70 } 71 @disable new(size_t s); 72 /** 73 74 */ 75 void _meshChanged() 76 { 77 Array _GODOT_args = Array.make(); 78 String _GODOT_method_name = String("_mesh_changed"); 79 this.callv(_GODOT_method_name, _GODOT_args); 80 } 81 /** 82 83 */ 84 Ref!Material getMaterial() const 85 { 86 checkClassBinding!(typeof(this))(); 87 return ptrcall!(Material)(GDNativeClassBinding.getMaterial, _godot_object); 88 } 89 /** 90 91 */ 92 Ref!Mesh getMesh() 93 { 94 checkClassBinding!(typeof(this))(); 95 return ptrcall!(Mesh)(GDNativeClassBinding.getMesh, _godot_object); 96 } 97 /** 98 99 */ 100 void setMaterial(Material material) 101 { 102 checkClassBinding!(typeof(this))(); 103 ptrcall!(void)(GDNativeClassBinding.setMaterial, _godot_object, material); 104 } 105 /** 106 107 */ 108 void setMesh(Mesh mesh) 109 { 110 checkClassBinding!(typeof(this))(); 111 ptrcall!(void)(GDNativeClassBinding.setMesh, _godot_object, mesh); 112 } 113 /** 114 The $(D Mesh) resource to use as a CSG shape. 115 */ 116 @property Mesh mesh() 117 { 118 return getMesh(); 119 } 120 /// ditto 121 @property void mesh(Mesh v) 122 { 123 setMesh(v); 124 } 125 }