1 /** 2 FBX 3D asset importer. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.editorsceneimporterfbx; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.editorsceneimporter; 24 import godot.reference; 25 /** 26 FBX 3D asset importer. 27 28 This is an FBX 3D asset importer with full support for most FBX features. 29 If exporting a FBX scene from Autodesk Maya, use these FBX export settings: 30 31 32 - Smoothing Groups 33 - Smooth Mesh 34 - Triangluate (for meshes with blend shapes) 35 - Bake Animation 36 - Resample All 37 - Deformed Models 38 - Skins 39 - Blend Shapes 40 - Curve Filters 41 - Constant Key Reducer 42 - Auto Tangents Only 43 - *Do not check* Constraints (as it will break the file) 44 - Can check Embed Media (embeds textures into the exported FBX file) 45 - Note that when importing embedded media, the texture and mesh will be a single immutable file. 46 - You will have to re-export then re-import the FBX if the texture has changed. 47 - Units: Centimeters 48 - Up Axis: Y 49 - Binary format in FBX 2017 50 51 52 */ 53 @GodotBaseClass struct EditorSceneImporterFBX 54 { 55 package(godot) enum string _GODOT_internal_name = "EditorSceneImporterFBX"; 56 public: 57 @nogc nothrow: 58 union { /** */ godot_object _godot_object; /** */ EditorSceneImporter _GODOT_base; } 59 alias _GODOT_base this; 60 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 61 package(godot) __gshared bool _classBindingInitialized = false; 62 package(godot) static struct GDNativeClassBinding 63 { 64 __gshared: 65 } 66 /// 67 pragma(inline, true) bool opEquals(in EditorSceneImporterFBX other) const 68 { return _godot_object.ptr is other._godot_object.ptr; } 69 /// 70 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 71 { _godot_object.ptr = n; return null; } 72 /// 73 pragma(inline, true) bool opEquals(typeof(null) n) const 74 { return _godot_object.ptr is n; } 75 /// 76 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 77 mixin baseCasts; 78 /// Construct a new instance of EditorSceneImporterFBX. 79 /// Note: use `memnew!EditorSceneImporterFBX` instead. 80 static EditorSceneImporterFBX _new() 81 { 82 static godot_class_constructor constructor; 83 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("EditorSceneImporterFBX"); 84 if(constructor is null) return typeof(this).init; 85 return cast(EditorSceneImporterFBX)(constructor()); 86 } 87 @disable new(size_t s); 88 }