1 /** 2 Base script that can be used to add extension functions to the editor. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.editorscript; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.reference; 24 import godot.node; 25 import godot.editorinterface; 26 /** 27 Base script that can be used to add extension functions to the editor. 28 29 Scripts extending this class and implementing its $(D _run) method can be executed from the Script Editor's $(B File > Run) menu option (or by pressing `Ctrl+Shift+X`) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using $(D EditorPlugin)s instead. 30 $(B Note:) Extending scripts need to have `tool` mode enabled. 31 $(B Example script:) 32 33 34 tool 35 extends EditorScript 36 37 func _run(): 38 print("Hello from the Godot Editor!") 39 40 41 $(B Note:) The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot $(B Output) dock. 42 */ 43 @GodotBaseClass struct EditorScript 44 { 45 package(godot) enum string _GODOT_internal_name = "EditorScript"; 46 public: 47 @nogc nothrow: 48 union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; } 49 alias _GODOT_base this; 50 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 51 package(godot) __gshared bool _classBindingInitialized = false; 52 package(godot) static struct GDNativeClassBinding 53 { 54 __gshared: 55 @GodotName("_run") GodotMethod!(void) _run; 56 @GodotName("add_root_node") GodotMethod!(void, Node) addRootNode; 57 @GodotName("get_editor_interface") GodotMethod!(EditorInterface) getEditorInterface; 58 @GodotName("get_scene") GodotMethod!(Node) getScene; 59 } 60 /// 61 pragma(inline, true) bool opEquals(in EditorScript other) const 62 { return _godot_object.ptr is other._godot_object.ptr; } 63 /// 64 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 65 { _godot_object.ptr = n; return null; } 66 /// 67 pragma(inline, true) bool opEquals(typeof(null) n) const 68 { return _godot_object.ptr is n; } 69 /// 70 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 71 mixin baseCasts; 72 /// Construct a new instance of EditorScript. 73 /// Note: use `memnew!EditorScript` instead. 74 static EditorScript _new() 75 { 76 static godot_class_constructor constructor; 77 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("EditorScript"); 78 if(constructor is null) return typeof(this).init; 79 return cast(EditorScript)(constructor()); 80 } 81 @disable new(size_t s); 82 /** 83 This method is executed by the Editor when $(B File > Run) is used. 84 */ 85 void _run() 86 { 87 Array _GODOT_args = Array.make(); 88 String _GODOT_method_name = String("_run"); 89 this.callv(_GODOT_method_name, _GODOT_args); 90 } 91 /** 92 Adds `node` as a child of the root node in the editor context. 93 $(B Warning:) The implementation of this method is currently disabled. 94 */ 95 void addRootNode(Node node) 96 { 97 checkClassBinding!(typeof(this))(); 98 ptrcall!(void)(GDNativeClassBinding.addRootNode, _godot_object, node); 99 } 100 /** 101 Returns the $(D EditorInterface) singleton instance. 102 */ 103 EditorInterface getEditorInterface() 104 { 105 checkClassBinding!(typeof(this))(); 106 return ptrcall!(EditorInterface)(GDNativeClassBinding.getEditorInterface, _godot_object); 107 } 108 /** 109 Returns the Editor's currently active scene. 110 */ 111 Node getScene() 112 { 113 checkClassBinding!(typeof(this))(); 114 return ptrcall!(Node)(GDNativeClassBinding.getScene, _godot_object); 115 } 116 }