1 /**
2 Base class for touch control gestures.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.inputeventgesture;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.inputeventwithmodifiers;
24 /**
25 Base class for touch control gestures.
26 */
27 @GodotBaseClass struct InputEventGesture
28 {
29 	package(godot) enum string _GODOT_internal_name = "InputEventGesture";
30 public:
31 @nogc nothrow:
32 	union { /** */ godot_object _godot_object; /** */ InputEventWithModifiers _GODOT_base; }
33 	alias _GODOT_base this;
34 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
35 	package(godot) __gshared bool _classBindingInitialized = false;
36 	package(godot) static struct GDNativeClassBinding
37 	{
38 		__gshared:
39 		@GodotName("get_position") GodotMethod!(Vector2) getPosition;
40 		@GodotName("set_position") GodotMethod!(void, Vector2) setPosition;
41 	}
42 	/// 
43 	pragma(inline, true) bool opEquals(in InputEventGesture other) const
44 	{ return _godot_object.ptr is other._godot_object.ptr; }
45 	/// 
46 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
47 	{ _godot_object.ptr = n; return null; }
48 	/// 
49 	pragma(inline, true) bool opEquals(typeof(null) n) const
50 	{ return _godot_object.ptr is n; }
51 	/// 
52 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
53 	mixin baseCasts;
54 	/// Construct a new instance of InputEventGesture.
55 	/// Note: use `memnew!InputEventGesture` instead.
56 	static InputEventGesture _new()
57 	{
58 		static godot_class_constructor constructor;
59 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputEventGesture");
60 		if(constructor is null) return typeof(this).init;
61 		return cast(InputEventGesture)(constructor());
62 	}
63 	@disable new(size_t s);
64 	/**
65 	
66 	*/
67 	Vector2 getPosition() const
68 	{
69 		checkClassBinding!(typeof(this))();
70 		return ptrcall!(Vector2)(GDNativeClassBinding.getPosition, _godot_object);
71 	}
72 	/**
73 	
74 	*/
75 	void setPosition(in Vector2 position)
76 	{
77 		checkClassBinding!(typeof(this))();
78 		ptrcall!(void)(GDNativeClassBinding.setPosition, _godot_object, position);
79 	}
80 	/**
81 	The local gesture position relative to the $(D Viewport). If used in $(D Control._guiInput), the position is relative to the current $(D Control) that received this gesture.
82 	*/
83 	@property Vector2 position()
84 	{
85 		return getPosition();
86 	}
87 	/// ditto
88 	@property void position(Vector2 v)
89 	{
90 		setPosition(v);
91 	}
92 }