1 /** 2 Base class for touch control gestures. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.inputeventgesture; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.inputeventwithmodifiers; 24 /** 25 Base class for touch control gestures. 26 */ 27 @GodotBaseClass struct InputEventGesture 28 { 29 package(godot) enum string _GODOT_internal_name = "InputEventGesture"; 30 public: 31 @nogc nothrow: 32 union { /** */ godot_object _godot_object; /** */ InputEventWithModifiers _GODOT_base; } 33 alias _GODOT_base this; 34 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 35 package(godot) __gshared bool _classBindingInitialized = false; 36 package(godot) static struct GDNativeClassBinding 37 { 38 __gshared: 39 @GodotName("get_position") GodotMethod!(Vector2) getPosition; 40 @GodotName("set_position") GodotMethod!(void, Vector2) setPosition; 41 } 42 /// 43 pragma(inline, true) bool opEquals(in InputEventGesture other) const 44 { return _godot_object.ptr is other._godot_object.ptr; } 45 /// 46 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 47 { _godot_object.ptr = n; return null; } 48 /// 49 pragma(inline, true) bool opEquals(typeof(null) n) const 50 { return _godot_object.ptr is n; } 51 /// 52 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 53 mixin baseCasts; 54 /// Construct a new instance of InputEventGesture. 55 /// Note: use `memnew!InputEventGesture` instead. 56 static InputEventGesture _new() 57 { 58 static godot_class_constructor constructor; 59 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputEventGesture"); 60 if(constructor is null) return typeof(this).init; 61 return cast(InputEventGesture)(constructor()); 62 } 63 @disable new(size_t s); 64 /** 65 66 */ 67 Vector2 getPosition() const 68 { 69 checkClassBinding!(typeof(this))(); 70 return ptrcall!(Vector2)(GDNativeClassBinding.getPosition, _godot_object); 71 } 72 /** 73 74 */ 75 void setPosition(in Vector2 position) 76 { 77 checkClassBinding!(typeof(this))(); 78 ptrcall!(void)(GDNativeClassBinding.setPosition, _godot_object, position); 79 } 80 /** 81 The local gesture position relative to the $(D Viewport). If used in $(D Control._guiInput), the position is relative to the current $(D Control) that received this gesture. 82 */ 83 @property Vector2 position() 84 { 85 return getPosition(); 86 } 87 /// ditto 88 @property void position(Vector2 v) 89 { 90 setPosition(v); 91 } 92 }