1 /**
2 Input event type for gamepad joysticks and other motions. For buttons, see `InputEventJoypadButton`.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.inputeventjoypadmotion;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.inputevent;
25 import godot.resource;
26 /**
27 Input event type for gamepad joysticks and other motions. For buttons, see `InputEventJoypadButton`.
28 
29 Stores information about joystick motions. One $(D InputEventJoypadMotion) represents one axis at a time.
30 */
31 @GodotBaseClass struct InputEventJoypadMotion
32 {
33 	package(godot) enum string _GODOT_internal_name = "InputEventJoypadMotion";
34 public:
35 @nogc nothrow:
36 	union { /** */ godot_object _godot_object; /** */ InputEvent _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct GDNativeClassBinding
41 	{
42 		__gshared:
43 		@GodotName("get_axis") GodotMethod!(long) getAxis;
44 		@GodotName("get_axis_value") GodotMethod!(double) getAxisValue;
45 		@GodotName("set_axis") GodotMethod!(void, long) setAxis;
46 		@GodotName("set_axis_value") GodotMethod!(void, double) setAxisValue;
47 	}
48 	/// 
49 	pragma(inline, true) bool opEquals(in InputEventJoypadMotion other) const
50 	{ return _godot_object.ptr is other._godot_object.ptr; }
51 	/// 
52 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
53 	{ _godot_object.ptr = n; return null; }
54 	/// 
55 	pragma(inline, true) bool opEquals(typeof(null) n) const
56 	{ return _godot_object.ptr is n; }
57 	/// 
58 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
59 	mixin baseCasts;
60 	/// Construct a new instance of InputEventJoypadMotion.
61 	/// Note: use `memnew!InputEventJoypadMotion` instead.
62 	static InputEventJoypadMotion _new()
63 	{
64 		static godot_class_constructor constructor;
65 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InputEventJoypadMotion");
66 		if(constructor is null) return typeof(this).init;
67 		return cast(InputEventJoypadMotion)(constructor());
68 	}
69 	@disable new(size_t s);
70 	/**
71 	
72 	*/
73 	long getAxis() const
74 	{
75 		checkClassBinding!(typeof(this))();
76 		return ptrcall!(long)(GDNativeClassBinding.getAxis, _godot_object);
77 	}
78 	/**
79 	
80 	*/
81 	double getAxisValue() const
82 	{
83 		checkClassBinding!(typeof(this))();
84 		return ptrcall!(double)(GDNativeClassBinding.getAxisValue, _godot_object);
85 	}
86 	/**
87 	
88 	*/
89 	void setAxis(in long axis)
90 	{
91 		checkClassBinding!(typeof(this))();
92 		ptrcall!(void)(GDNativeClassBinding.setAxis, _godot_object, axis);
93 	}
94 	/**
95 	
96 	*/
97 	void setAxisValue(in double axis_value)
98 	{
99 		checkClassBinding!(typeof(this))();
100 		ptrcall!(void)(GDNativeClassBinding.setAxisValue, _godot_object, axis_value);
101 	}
102 	/**
103 	Axis identifier. Use one of the $(D joysticklist) axis constants.
104 	*/
105 	@property long axis()
106 	{
107 		return getAxis();
108 	}
109 	/// ditto
110 	@property void axis(long v)
111 	{
112 		setAxis(v);
113 	}
114 	/**
115 	Current position of the joystick on the given axis. The value ranges from `-1.0` to `1.0`. A value of `0` means the axis is in its resting position.
116 	*/
117 	@property double axisValue()
118 	{
119 		return getAxisValue();
120 	}
121 	/// ditto
122 	@property void axisValue(double v)
123 	{
124 		setAxisValue(v);
125 	}
126 }