1 /**
2 Overrides the location sounds are heard from.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.listener;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.spatial;
25 /**
26 Overrides the location sounds are heard from.
27 
28 Once added to the scene tree and enabled using $(D makeCurrent), this node will override the location sounds are heard from. This can be used to listen from a location different from the $(D Camera).
29 $(B Note:) There is no 2D equivalent for this node yet.
30 */
31 @GodotBaseClass struct Listener
32 {
33 	package(godot) enum string _GODOT_internal_name = "Listener";
34 public:
35 @nogc nothrow:
36 	union { /** */ godot_object _godot_object; /** */ Spatial _GODOT_base; }
37 	alias _GODOT_base this;
38 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
39 	package(godot) __gshared bool _classBindingInitialized = false;
40 	package(godot) static struct GDNativeClassBinding
41 	{
42 		__gshared:
43 		@GodotName("clear_current") GodotMethod!(void) clearCurrent;
44 		@GodotName("get_listener_transform") GodotMethod!(Transform) getListenerTransform;
45 		@GodotName("is_current") GodotMethod!(bool) isCurrent;
46 		@GodotName("make_current") GodotMethod!(void) makeCurrent;
47 	}
48 	/// 
49 	pragma(inline, true) bool opEquals(in Listener other) const
50 	{ return _godot_object.ptr is other._godot_object.ptr; }
51 	/// 
52 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
53 	{ _godot_object.ptr = n; return null; }
54 	/// 
55 	pragma(inline, true) bool opEquals(typeof(null) n) const
56 	{ return _godot_object.ptr is n; }
57 	/// 
58 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
59 	mixin baseCasts;
60 	/// Construct a new instance of Listener.
61 	/// Note: use `memnew!Listener` instead.
62 	static Listener _new()
63 	{
64 		static godot_class_constructor constructor;
65 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Listener");
66 		if(constructor is null) return typeof(this).init;
67 		return cast(Listener)(constructor());
68 	}
69 	@disable new(size_t s);
70 	/**
71 	Disables the listener to use the current camera's listener instead.
72 	*/
73 	void clearCurrent()
74 	{
75 		checkClassBinding!(typeof(this))();
76 		ptrcall!(void)(GDNativeClassBinding.clearCurrent, _godot_object);
77 	}
78 	/**
79 	Returns the listener's global orthonormalized $(D Transform).
80 	*/
81 	Transform getListenerTransform() const
82 	{
83 		checkClassBinding!(typeof(this))();
84 		return ptrcall!(Transform)(GDNativeClassBinding.getListenerTransform, _godot_object);
85 	}
86 	/**
87 	Returns `true` if the listener was made current using $(D makeCurrent), `false` otherwise.
88 	$(B Note:) There may be more than one Listener marked as "current" in the scene tree, but only the one that was made current last will be used.
89 	*/
90 	bool isCurrent() const
91 	{
92 		checkClassBinding!(typeof(this))();
93 		return ptrcall!(bool)(GDNativeClassBinding.isCurrent, _godot_object);
94 	}
95 	/**
96 	Enables the listener. This will override the current camera's listener.
97 	*/
98 	void makeCurrent()
99 	{
100 		checkClassBinding!(typeof(this))();
101 		ptrcall!(void)(GDNativeClassBinding.makeCurrent, _godot_object);
102 	}
103 }