1 /** 2 A synchronization mutex (mutual exclusion). 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.mutex; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.reference; 25 /** 26 A synchronization mutex (mutual exclusion). 27 28 This is used to synchronize multiple $(D Thread)s, and is equivalent to a binary $(D Semaphore). It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. 29 */ 30 @GodotBaseClass struct Mutex 31 { 32 package(godot) enum string _GODOT_internal_name = "_Mutex"; 33 public: 34 @nogc nothrow: 35 union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct GDNativeClassBinding 40 { 41 __gshared: 42 @GodotName("lock") GodotMethod!(void) lock; 43 @GodotName("try_lock") GodotMethod!(GodotError) tryLock; 44 @GodotName("unlock") GodotMethod!(void) unlock; 45 } 46 /// 47 pragma(inline, true) bool opEquals(in Mutex other) const 48 { return _godot_object.ptr is other._godot_object.ptr; } 49 /// 50 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 51 { _godot_object.ptr = n; return null; } 52 /// 53 pragma(inline, true) bool opEquals(typeof(null) n) const 54 { return _godot_object.ptr is n; } 55 /// 56 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 57 mixin baseCasts; 58 /// Construct a new instance of Mutex. 59 /// Note: use `memnew!Mutex` instead. 60 static Mutex _new() 61 { 62 static godot_class_constructor constructor; 63 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("_Mutex"); 64 if(constructor is null) return typeof(this).init; 65 return cast(Mutex)(constructor()); 66 } 67 @disable new(size_t s); 68 /** 69 Locks this $(D Mutex), blocks until it is unlocked by the current owner. 70 */ 71 void lock() 72 { 73 checkClassBinding!(typeof(this))(); 74 ptrcall!(void)(GDNativeClassBinding.lock, _godot_object); 75 } 76 /** 77 Tries locking this $(D Mutex), but does not block. Returns $(D constant OK) on success, $(D constant ERR_BUSY) otherwise. 78 */ 79 GodotError tryLock() 80 { 81 checkClassBinding!(typeof(this))(); 82 return ptrcall!(GodotError)(GDNativeClassBinding.tryLock, _godot_object); 83 } 84 /** 85 Unlocks this $(D Mutex), leaving it to other threads. 86 */ 87 void unlock() 88 { 89 checkClassBinding!(typeof(this))(); 90 ptrcall!(void)(GDNativeClassBinding.unlock, _godot_object); 91 } 92 }