1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.physics2dtestmotionresult; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.reference; 25 /** 26 27 */ 28 @GodotBaseClass struct Physics2DTestMotionResult 29 { 30 package(godot) enum string _GODOT_internal_name = "Physics2DTestMotionResult"; 31 public: 32 @nogc nothrow: 33 union { /** */ godot_object _godot_object; /** */ Reference _GODOT_base; } 34 alias _GODOT_base this; 35 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 36 package(godot) __gshared bool _classBindingInitialized = false; 37 package(godot) static struct GDNativeClassBinding 38 { 39 __gshared: 40 @GodotName("get_collider") GodotMethod!(GodotObject) getCollider; 41 @GodotName("get_collider_id") GodotMethod!(long) getColliderId; 42 @GodotName("get_collider_rid") GodotMethod!(RID) getColliderRid; 43 @GodotName("get_collider_shape") GodotMethod!(long) getColliderShape; 44 @GodotName("get_collider_velocity") GodotMethod!(Vector2) getColliderVelocity; 45 @GodotName("get_collision_normal") GodotMethod!(Vector2) getCollisionNormal; 46 @GodotName("get_collision_point") GodotMethod!(Vector2) getCollisionPoint; 47 @GodotName("get_motion") GodotMethod!(Vector2) getMotion; 48 @GodotName("get_motion_remainder") GodotMethod!(Vector2) getMotionRemainder; 49 } 50 /// 51 pragma(inline, true) bool opEquals(in Physics2DTestMotionResult other) const 52 { return _godot_object.ptr is other._godot_object.ptr; } 53 /// 54 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 55 { _godot_object.ptr = n; return null; } 56 /// 57 pragma(inline, true) bool opEquals(typeof(null) n) const 58 { return _godot_object.ptr is n; } 59 /// 60 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 61 mixin baseCasts; 62 /// Construct a new instance of Physics2DTestMotionResult. 63 /// Note: use `memnew!Physics2DTestMotionResult` instead. 64 static Physics2DTestMotionResult _new() 65 { 66 static godot_class_constructor constructor; 67 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Physics2DTestMotionResult"); 68 if(constructor is null) return typeof(this).init; 69 return cast(Physics2DTestMotionResult)(constructor()); 70 } 71 @disable new(size_t s); 72 /** 73 74 */ 75 GodotObject getCollider() const 76 { 77 checkClassBinding!(typeof(this))(); 78 return ptrcall!(GodotObject)(GDNativeClassBinding.getCollider, _godot_object); 79 } 80 /** 81 82 */ 83 long getColliderId() const 84 { 85 checkClassBinding!(typeof(this))(); 86 return ptrcall!(long)(GDNativeClassBinding.getColliderId, _godot_object); 87 } 88 /** 89 90 */ 91 RID getColliderRid() const 92 { 93 checkClassBinding!(typeof(this))(); 94 return ptrcall!(RID)(GDNativeClassBinding.getColliderRid, _godot_object); 95 } 96 /** 97 98 */ 99 long getColliderShape() const 100 { 101 checkClassBinding!(typeof(this))(); 102 return ptrcall!(long)(GDNativeClassBinding.getColliderShape, _godot_object); 103 } 104 /** 105 106 */ 107 Vector2 getColliderVelocity() const 108 { 109 checkClassBinding!(typeof(this))(); 110 return ptrcall!(Vector2)(GDNativeClassBinding.getColliderVelocity, _godot_object); 111 } 112 /** 113 114 */ 115 Vector2 getCollisionNormal() const 116 { 117 checkClassBinding!(typeof(this))(); 118 return ptrcall!(Vector2)(GDNativeClassBinding.getCollisionNormal, _godot_object); 119 } 120 /** 121 122 */ 123 Vector2 getCollisionPoint() const 124 { 125 checkClassBinding!(typeof(this))(); 126 return ptrcall!(Vector2)(GDNativeClassBinding.getCollisionPoint, _godot_object); 127 } 128 /** 129 130 */ 131 Vector2 getMotion() const 132 { 133 checkClassBinding!(typeof(this))(); 134 return ptrcall!(Vector2)(GDNativeClassBinding.getMotion, _godot_object); 135 } 136 /** 137 138 */ 139 Vector2 getMotionRemainder() const 140 { 141 checkClassBinding!(typeof(this))(); 142 return ptrcall!(Vector2)(GDNativeClassBinding.getMotionRemainder, _godot_object); 143 } 144 /** 145 146 */ 147 @property GodotObject collider() 148 { 149 return getCollider(); 150 } 151 /** 152 153 */ 154 @property long colliderId() 155 { 156 return getColliderId(); 157 } 158 /** 159 160 */ 161 @property RID colliderRid() 162 { 163 return getColliderRid(); 164 } 165 /** 166 167 */ 168 @property long colliderShape() 169 { 170 return getColliderShape(); 171 } 172 /** 173 174 */ 175 @property Vector2 colliderVelocity() 176 { 177 return getColliderVelocity(); 178 } 179 /** 180 181 */ 182 @property Vector2 collisionNormal() 183 { 184 return getCollisionNormal(); 185 } 186 /** 187 188 */ 189 @property Vector2 collisionPoint() 190 { 191 return getCollisionPoint(); 192 } 193 /** 194 195 */ 196 @property Vector2 motion() 197 { 198 return getMotion(); 199 } 200 /** 201 202 */ 203 @property Vector2 motionRemainder() 204 { 205 return getMotionRemainder(); 206 } 207 }