1 /**
2 Pin Joint for 2D shapes.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.pinjoint2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.joint2d;
25 import godot.node2d;
26 import godot.canvasitem;
27 import godot.node;
28 /**
29 Pin Joint for 2D shapes.
30 
31 Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
32 */
33 @GodotBaseClass struct PinJoint2D
34 {
35 	package(godot) enum string _GODOT_internal_name = "PinJoint2D";
36 public:
37 @nogc nothrow:
38 	union { /** */ godot_object _godot_object; /** */ Joint2D _GODOT_base; }
39 	alias _GODOT_base this;
40 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
41 	package(godot) __gshared bool _classBindingInitialized = false;
42 	package(godot) static struct GDNativeClassBinding
43 	{
44 		__gshared:
45 		@GodotName("get_softness") GodotMethod!(double) getSoftness;
46 		@GodotName("set_softness") GodotMethod!(void, double) setSoftness;
47 	}
48 	/// 
49 	pragma(inline, true) bool opEquals(in PinJoint2D other) const
50 	{ return _godot_object.ptr is other._godot_object.ptr; }
51 	/// 
52 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
53 	{ _godot_object.ptr = n; return null; }
54 	/// 
55 	pragma(inline, true) bool opEquals(typeof(null) n) const
56 	{ return _godot_object.ptr is n; }
57 	/// 
58 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
59 	mixin baseCasts;
60 	/// Construct a new instance of PinJoint2D.
61 	/// Note: use `memnew!PinJoint2D` instead.
62 	static PinJoint2D _new()
63 	{
64 		static godot_class_constructor constructor;
65 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("PinJoint2D");
66 		if(constructor is null) return typeof(this).init;
67 		return cast(PinJoint2D)(constructor());
68 	}
69 	@disable new(size_t s);
70 	/**
71 	
72 	*/
73 	double getSoftness() const
74 	{
75 		checkClassBinding!(typeof(this))();
76 		return ptrcall!(double)(GDNativeClassBinding.getSoftness, _godot_object);
77 	}
78 	/**
79 	
80 	*/
81 	void setSoftness(in double softness)
82 	{
83 		checkClassBinding!(typeof(this))();
84 		ptrcall!(void)(GDNativeClassBinding.setSoftness, _godot_object, softness);
85 	}
86 	/**
87 	The higher this value, the more the bond to the pinned partner can flex.
88 	*/
89 	@property double softness()
90 	{
91 		return getSoftness();
92 	}
93 	/// ditto
94 	@property void softness(double v)
95 	{
96 		setSoftness(v);
97 	}
98 }