1 /** 2 Generic 2D position hint for editing. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.position2d; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.node2d; 25 import godot.canvasitem; 26 import godot.node; 27 /** 28 Generic 2D position hint for editing. 29 30 It's just like a plain $(D Node2D), but it displays as a cross in the 2D editor at all times. You can set cross' visual size by using the gizmo in the 2D editor while the node is selected. 31 */ 32 @GodotBaseClass struct Position2D 33 { 34 package(godot) enum string _GODOT_internal_name = "Position2D"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ Node2D _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("_get_gizmo_extents") GodotMethod!(double) _getGizmoExtents; 45 @GodotName("_set_gizmo_extents") GodotMethod!(void, double) _setGizmoExtents; 46 } 47 /// 48 pragma(inline, true) bool opEquals(in Position2D other) const 49 { return _godot_object.ptr is other._godot_object.ptr; } 50 /// 51 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 52 { _godot_object.ptr = n; return null; } 53 /// 54 pragma(inline, true) bool opEquals(typeof(null) n) const 55 { return _godot_object.ptr is n; } 56 /// 57 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 58 mixin baseCasts; 59 /// Construct a new instance of Position2D. 60 /// Note: use `memnew!Position2D` instead. 61 static Position2D _new() 62 { 63 static godot_class_constructor constructor; 64 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Position2D"); 65 if(constructor is null) return typeof(this).init; 66 return cast(Position2D)(constructor()); 67 } 68 @disable new(size_t s); 69 /** 70 71 */ 72 double _getGizmoExtents() const 73 { 74 Array _GODOT_args = Array.make(); 75 String _GODOT_method_name = String("_get_gizmo_extents"); 76 return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!double); 77 } 78 /** 79 80 */ 81 void _setGizmoExtents(in double extents) 82 { 83 Array _GODOT_args = Array.make(); 84 _GODOT_args.append(extents); 85 String _GODOT_method_name = String("_set_gizmo_extents"); 86 this.callv(_GODOT_method_name, _GODOT_args); 87 } 88 /** 89 90 */ 91 @property double gizmoExtents() 92 { 93 return _getGizmoExtents(); 94 } 95 /// ditto 96 @property void gizmoExtents(double v) 97 { 98 _setGizmoExtents(v); 99 } 100 }