1 /**
2 Resource Preloader Node.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.resourcepreloader;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.node;
25 import godot.resource;
26 /**
27 Resource Preloader Node.
28 
29 This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
30 GDScript has a simplified $(D @GDScript.preload) built-in method which can be used in most situations, leaving the use of $(D ResourcePreloader) for more advanced scenarios.
31 */
32 @GodotBaseClass struct ResourcePreloader
33 {
34 	package(godot) enum string _GODOT_internal_name = "ResourcePreloader";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ Node _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("_get_resources") GodotMethod!(Array) _getResources;
45 		@GodotName("_set_resources") GodotMethod!(void, Array) _setResources;
46 		@GodotName("add_resource") GodotMethod!(void, String, Resource) addResource;
47 		@GodotName("get_resource") GodotMethod!(Resource, String) getResource;
48 		@GodotName("get_resource_list") GodotMethod!(PoolStringArray) getResourceList;
49 		@GodotName("has_resource") GodotMethod!(bool, String) hasResource;
50 		@GodotName("remove_resource") GodotMethod!(void, String) removeResource;
51 		@GodotName("rename_resource") GodotMethod!(void, String, String) renameResource;
52 	}
53 	/// 
54 	pragma(inline, true) bool opEquals(in ResourcePreloader other) const
55 	{ return _godot_object.ptr is other._godot_object.ptr; }
56 	/// 
57 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
58 	{ _godot_object.ptr = n; return null; }
59 	/// 
60 	pragma(inline, true) bool opEquals(typeof(null) n) const
61 	{ return _godot_object.ptr is n; }
62 	/// 
63 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
64 	mixin baseCasts;
65 	/// Construct a new instance of ResourcePreloader.
66 	/// Note: use `memnew!ResourcePreloader` instead.
67 	static ResourcePreloader _new()
68 	{
69 		static godot_class_constructor constructor;
70 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ResourcePreloader");
71 		if(constructor is null) return typeof(this).init;
72 		return cast(ResourcePreloader)(constructor());
73 	}
74 	@disable new(size_t s);
75 	/**
76 	
77 	*/
78 	Array _getResources() const
79 	{
80 		Array _GODOT_args = Array.make();
81 		String _GODOT_method_name = String("_get_resources");
82 		return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!Array);
83 	}
84 	/**
85 	
86 	*/
87 	void _setResources(in Array arg0)
88 	{
89 		Array _GODOT_args = Array.make();
90 		_GODOT_args.append(arg0);
91 		String _GODOT_method_name = String("_set_resources");
92 		this.callv(_GODOT_method_name, _GODOT_args);
93 	}
94 	/**
95 	Adds a resource to the preloader with the given `name`. If a resource with the given `name` already exists, the new resource will be renamed to "`name` N" where N is an incrementing number starting from 2.
96 	*/
97 	void addResource(in String name, Resource resource)
98 	{
99 		checkClassBinding!(typeof(this))();
100 		ptrcall!(void)(GDNativeClassBinding.addResource, _godot_object, name, resource);
101 	}
102 	/**
103 	Returns the resource associated to `name`.
104 	*/
105 	Ref!Resource getResource(in String name) const
106 	{
107 		checkClassBinding!(typeof(this))();
108 		return ptrcall!(Resource)(GDNativeClassBinding.getResource, _godot_object, name);
109 	}
110 	/**
111 	Returns the list of resources inside the preloader.
112 	*/
113 	PoolStringArray getResourceList() const
114 	{
115 		checkClassBinding!(typeof(this))();
116 		return ptrcall!(PoolStringArray)(GDNativeClassBinding.getResourceList, _godot_object);
117 	}
118 	/**
119 	Returns `true` if the preloader contains a resource associated to `name`.
120 	*/
121 	bool hasResource(in String name) const
122 	{
123 		checkClassBinding!(typeof(this))();
124 		return ptrcall!(bool)(GDNativeClassBinding.hasResource, _godot_object, name);
125 	}
126 	/**
127 	Removes the resource associated to `name` from the preloader.
128 	*/
129 	void removeResource(in String name)
130 	{
131 		checkClassBinding!(typeof(this))();
132 		ptrcall!(void)(GDNativeClassBinding.removeResource, _godot_object, name);
133 	}
134 	/**
135 	Renames a resource inside the preloader from `name` to `newname`.
136 	*/
137 	void renameResource(in String name, in String newname)
138 	{
139 		checkClassBinding!(typeof(this))();
140 		ptrcall!(void)(GDNativeClassBinding.renameResource, _godot_object, name, newname);
141 	}
142 	/**
143 	
144 	*/
145 	@property Array resources()
146 	{
147 		return _getResources();
148 	}
149 	/// ditto
150 	@property void resources(Array v)
151 	{
152 		_setResources(v);
153 	}
154 }