1 /** 2 Sphere shape for 3D collisions. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.sphereshape; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.shape; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Sphere shape for 3D collisions. 29 30 Sphere shape for 3D collisions, which can be set into a $(D PhysicsBody) or $(D Area). This shape is useful for modeling sphere-like 3D objects. 31 */ 32 @GodotBaseClass struct SphereShape 33 { 34 package(godot) enum string _GODOT_internal_name = "SphereShape"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ Shape _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_radius") GodotMethod!(double) getRadius; 45 @GodotName("set_radius") GodotMethod!(void, double) setRadius; 46 } 47 /// 48 pragma(inline, true) bool opEquals(in SphereShape other) const 49 { return _godot_object.ptr is other._godot_object.ptr; } 50 /// 51 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 52 { _godot_object.ptr = n; return null; } 53 /// 54 pragma(inline, true) bool opEquals(typeof(null) n) const 55 { return _godot_object.ptr is n; } 56 /// 57 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 58 mixin baseCasts; 59 /// Construct a new instance of SphereShape. 60 /// Note: use `memnew!SphereShape` instead. 61 static SphereShape _new() 62 { 63 static godot_class_constructor constructor; 64 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("SphereShape"); 65 if(constructor is null) return typeof(this).init; 66 return cast(SphereShape)(constructor()); 67 } 68 @disable new(size_t s); 69 /** 70 71 */ 72 double getRadius() const 73 { 74 checkClassBinding!(typeof(this))(); 75 return ptrcall!(double)(GDNativeClassBinding.getRadius, _godot_object); 76 } 77 /** 78 79 */ 80 void setRadius(in double radius) 81 { 82 checkClassBinding!(typeof(this))(); 83 ptrcall!(void)(GDNativeClassBinding.setRadius, _godot_object, radius); 84 } 85 /** 86 The sphere's radius. The shape's diameter is double the radius. 87 */ 88 @property double radius() 89 { 90 return getRadius(); 91 } 92 /// ditto 93 @property void radius(double v) 94 { 95 setRadius(v); 96 } 97 }