1 /**
2 Texture with 3 dimensions.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.texture3d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.texturelayered;
25 /**
26 Texture with 3 dimensions.
27 
28 Texture3D is a 3-dimensional texture that has a width, height, and depth.
29 */
30 @GodotBaseClass struct Texture3D
31 {
32 	package(godot) enum string _GODOT_internal_name = "Texture3D";
33 public:
34 @nogc nothrow:
35 	union { /** */ godot_object _godot_object; /** */ TextureLayered _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct GDNativeClassBinding
40 	{
41 		__gshared:
42 	}
43 	/// 
44 	pragma(inline, true) bool opEquals(in Texture3D other) const
45 	{ return _godot_object.ptr is other._godot_object.ptr; }
46 	/// 
47 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
48 	{ _godot_object.ptr = n; return null; }
49 	/// 
50 	pragma(inline, true) bool opEquals(typeof(null) n) const
51 	{ return _godot_object.ptr is n; }
52 	/// 
53 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
54 	mixin baseCasts;
55 	/// Construct a new instance of Texture3D.
56 	/// Note: use `memnew!Texture3D` instead.
57 	static Texture3D _new()
58 	{
59 		static godot_class_constructor constructor;
60 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Texture3D");
61 		if(constructor is null) return typeof(this).init;
62 		return cast(Texture3D)(constructor());
63 	}
64 	@disable new(size_t s);
65 }