1 /**
2 
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscripteditor;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.script;
24 /**
25 
26 */
27 @GodotBaseClass struct VisualScriptEditorSingleton
28 {
29 	package(godot) enum string _GODOT_internal_name = "_VisualScriptEditor";
30 public:
31 @nogc nothrow:
32 	union { /** */ godot_object _godot_object; /** */ GodotObject _GODOT_base; }
33 	alias _GODOT_base this;
34 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
35 	package(godot) __gshared bool _classBindingInitialized = false;
36 	package(godot) static struct GDNativeClassBinding
37 	{
38 		__gshared:
39 		godot_object _singleton;
40 		immutable char* _singletonName = "VisualScriptEditor";
41 		@GodotName("add_custom_node") GodotMethod!(void, String, String, Script) addCustomNode;
42 		@GodotName("remove_custom_node") GodotMethod!(void, String, String) removeCustomNode;
43 	}
44 	/// 
45 	pragma(inline, true) bool opEquals(in VisualScriptEditorSingleton other) const
46 	{ return _godot_object.ptr is other._godot_object.ptr; }
47 	/// 
48 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
49 	{ _godot_object.ptr = n; return null; }
50 	/// 
51 	pragma(inline, true) bool opEquals(typeof(null) n) const
52 	{ return _godot_object.ptr is n; }
53 	/// 
54 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
55 	mixin baseCasts;
56 	/// Construct a new instance of VisualScriptEditorSingleton.
57 	/// Note: use `memnew!VisualScriptEditorSingleton` instead.
58 	static VisualScriptEditorSingleton _new()
59 	{
60 		static godot_class_constructor constructor;
61 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("_VisualScriptEditor");
62 		if(constructor is null) return typeof(this).init;
63 		return cast(VisualScriptEditorSingleton)(constructor());
64 	}
65 	@disable new(size_t s);
66 	/**
67 	Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the `category` as the parameter.
68 	*/
69 	void addCustomNode(in String name, in String category, Script script)
70 	{
71 		checkClassBinding!(typeof(this))();
72 		ptrcall!(void)(GDNativeClassBinding.addCustomNode, _godot_object, name, category, script);
73 	}
74 	/**
75 	Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
76 	*/
77 	void removeCustomNode(in String name, in String category)
78 	{
79 		checkClassBinding!(typeof(this))();
80 		ptrcall!(void)(GDNativeClassBinding.removeCustomNode, _godot_object, name, category);
81 	}
82 }
83 /// Returns: the VisualScriptEditorSingleton
84 @property @nogc nothrow pragma(inline, true)
85 VisualScriptEditorSingleton VisualScriptEditor()
86 {
87 	checkClassBinding!VisualScriptEditorSingleton();
88 	return VisualScriptEditorSingleton(VisualScriptEditorSingleton.GDNativeClassBinding._singleton);
89 }