1 /**
2 Steps through items in a given input.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptiterator;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualscriptnode;
25 /**
26 Steps through items in a given input.
27 
28 This node steps through each item in a given input. Input can be any sequence data type, such as an $(D Array) or $(D String). When each item has been processed, execution passed out the `exit` Sequence port.
29 $(B Input Ports:)
30 - Sequence: `for (elem) in (input)`
31 - Data (variant): `input`
32 $(B Output Ports:)
33 - Sequence: `each`
34 - Sequence: `exit`
35 - Data (variant): `elem`
36 */
37 @GodotBaseClass struct VisualScriptIterator
38 {
39 	package(godot) enum string _GODOT_internal_name = "VisualScriptIterator";
40 public:
41 @nogc nothrow:
42 	union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; }
43 	alias _GODOT_base this;
44 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
45 	package(godot) __gshared bool _classBindingInitialized = false;
46 	package(godot) static struct GDNativeClassBinding
47 	{
48 		__gshared:
49 	}
50 	/// 
51 	pragma(inline, true) bool opEquals(in VisualScriptIterator other) const
52 	{ return _godot_object.ptr is other._godot_object.ptr; }
53 	/// 
54 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
55 	{ _godot_object.ptr = n; return null; }
56 	/// 
57 	pragma(inline, true) bool opEquals(typeof(null) n) const
58 	{ return _godot_object.ptr is n; }
59 	/// 
60 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
61 	mixin baseCasts;
62 	/// Construct a new instance of VisualScriptIterator.
63 	/// Note: use `memnew!VisualScriptIterator` instead.
64 	static VisualScriptIterator _new()
65 	{
66 		static godot_class_constructor constructor;
67 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptIterator");
68 		if(constructor is null) return typeof(this).init;
69 		return cast(VisualScriptIterator)(constructor());
70 	}
71 	@disable new(size_t s);
72 }