1 /** 2 Exits a function and returns an optional value. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptreturn; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualscriptnode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Exits a function and returns an optional value. 29 30 Ends the execution of a function and returns control to the calling function. Optionally, it can return a $(D Variant) value. 31 $(B Input Ports:) 32 - Sequence 33 - Data (variant): `result` (optional) 34 $(B Output Ports:) 35 none 36 */ 37 @GodotBaseClass struct VisualScriptReturn 38 { 39 package(godot) enum string _GODOT_internal_name = "VisualScriptReturn"; 40 public: 41 @nogc nothrow: 42 union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; } 43 alias _GODOT_base this; 44 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 45 package(godot) __gshared bool _classBindingInitialized = false; 46 package(godot) static struct GDNativeClassBinding 47 { 48 __gshared: 49 @GodotName("get_return_type") GodotMethod!(Variant.Type) getReturnType; 50 @GodotName("is_return_value_enabled") GodotMethod!(bool) isReturnValueEnabled; 51 @GodotName("set_enable_return_value") GodotMethod!(void, bool) setEnableReturnValue; 52 @GodotName("set_return_type") GodotMethod!(void, long) setReturnType; 53 } 54 /// 55 pragma(inline, true) bool opEquals(in VisualScriptReturn other) const 56 { return _godot_object.ptr is other._godot_object.ptr; } 57 /// 58 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 59 { _godot_object.ptr = n; return null; } 60 /// 61 pragma(inline, true) bool opEquals(typeof(null) n) const 62 { return _godot_object.ptr is n; } 63 /// 64 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 65 mixin baseCasts; 66 /// Construct a new instance of VisualScriptReturn. 67 /// Note: use `memnew!VisualScriptReturn` instead. 68 static VisualScriptReturn _new() 69 { 70 static godot_class_constructor constructor; 71 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptReturn"); 72 if(constructor is null) return typeof(this).init; 73 return cast(VisualScriptReturn)(constructor()); 74 } 75 @disable new(size_t s); 76 /** 77 78 */ 79 Variant.Type getReturnType() const 80 { 81 checkClassBinding!(typeof(this))(); 82 return ptrcall!(Variant.Type)(GDNativeClassBinding.getReturnType, _godot_object); 83 } 84 /** 85 86 */ 87 bool isReturnValueEnabled() const 88 { 89 checkClassBinding!(typeof(this))(); 90 return ptrcall!(bool)(GDNativeClassBinding.isReturnValueEnabled, _godot_object); 91 } 92 /** 93 94 */ 95 void setEnableReturnValue(in bool enable) 96 { 97 checkClassBinding!(typeof(this))(); 98 ptrcall!(void)(GDNativeClassBinding.setEnableReturnValue, _godot_object, enable); 99 } 100 /** 101 102 */ 103 void setReturnType(in long type) 104 { 105 checkClassBinding!(typeof(this))(); 106 ptrcall!(void)(GDNativeClassBinding.setReturnType, _godot_object, type); 107 } 108 /** 109 If `true`, the `return` input port is available. 110 */ 111 @property bool returnEnabled() 112 { 113 return isReturnValueEnabled(); 114 } 115 /// ditto 116 @property void returnEnabled(bool v) 117 { 118 setEnableReturnValue(v); 119 } 120 /** 121 The return value's data type. 122 */ 123 @property Variant.Type returnType() 124 { 125 return getReturnType(); 126 } 127 /// ditto 128 @property void returnType(long v) 129 { 130 setReturnType(v); 131 } 132 }