1 /**
2 Branches program flow based on a given input's value.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptswitch;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualscriptnode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 Branches program flow based on a given input's value.
29 
30 Branches the flow based on an input's value. Use $(B Case Count) in the Inspector to set the number of branches and each comparison's optional type.
31 $(B Input Ports:)
32 - Sequence: `'input' is`
33 - Data (variant): `=`
34 - Data (variant): `=` (optional)
35 - Data (variant): `input`
36 $(B Output Ports:)
37 - Sequence
38 - Sequence (optional)
39 - Sequence: `done`
40 */
41 @GodotBaseClass struct VisualScriptSwitch
42 {
43 	package(godot) enum string _GODOT_internal_name = "VisualScriptSwitch";
44 public:
45 @nogc nothrow:
46 	union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; }
47 	alias _GODOT_base this;
48 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
49 	package(godot) __gshared bool _classBindingInitialized = false;
50 	package(godot) static struct GDNativeClassBinding
51 	{
52 		__gshared:
53 	}
54 	/// 
55 	pragma(inline, true) bool opEquals(in VisualScriptSwitch other) const
56 	{ return _godot_object.ptr is other._godot_object.ptr; }
57 	/// 
58 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
59 	{ _godot_object.ptr = n; return null; }
60 	/// 
61 	pragma(inline, true) bool opEquals(typeof(null) n) const
62 	{ return _godot_object.ptr is n; }
63 	/// 
64 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
65 	mixin baseCasts;
66 	/// Construct a new instance of VisualScriptSwitch.
67 	/// Note: use `memnew!VisualScriptSwitch` instead.
68 	static VisualScriptSwitch _new()
69 	{
70 		static godot_class_constructor constructor;
71 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptSwitch");
72 		if(constructor is null) return typeof(this).init;
73 		return cast(VisualScriptSwitch)(constructor());
74 	}
75 	@disable new(size_t s);
76 }