1 /** 2 Conditional loop. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptwhile; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualscriptnode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Conditional loop. 29 30 Loops while a condition is `true`. Execution continues out the `exit` Sequence port when the loop terminates. 31 $(B Input Ports:) 32 - Sequence: `while(cond)` 33 - Data (bool): `cond` 34 $(B Output Ports:) 35 - Sequence: `repeat` 36 - Sequence: `exit` 37 */ 38 @GodotBaseClass struct VisualScriptWhile 39 { 40 package(godot) enum string _GODOT_internal_name = "VisualScriptWhile"; 41 public: 42 @nogc nothrow: 43 union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; } 44 alias _GODOT_base this; 45 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 46 package(godot) __gshared bool _classBindingInitialized = false; 47 package(godot) static struct GDNativeClassBinding 48 { 49 __gshared: 50 } 51 /// 52 pragma(inline, true) bool opEquals(in VisualScriptWhile other) const 53 { return _godot_object.ptr is other._godot_object.ptr; } 54 /// 55 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 56 { _godot_object.ptr = n; return null; } 57 /// 58 pragma(inline, true) bool opEquals(typeof(null) n) const 59 { return _godot_object.ptr is n; } 60 /// 61 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 62 mixin baseCasts; 63 /// Construct a new instance of VisualScriptWhile. 64 /// Note: use `memnew!VisualScriptWhile` instead. 65 static VisualScriptWhile _new() 66 { 67 static godot_class_constructor constructor; 68 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptWhile"); 69 if(constructor is null) return typeof(this).init; 70 return cast(VisualScriptWhile)(constructor()); 71 } 72 @disable new(size_t s); 73 }