1 /**
2 Conditional loop.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptwhile;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualscriptnode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 Conditional loop.
29 
30 Loops while a condition is `true`. Execution continues out the `exit` Sequence port when the loop terminates.
31 $(B Input Ports:)
32 - Sequence: `while(cond)`
33 - Data (bool): `cond`
34 $(B Output Ports:)
35 - Sequence: `repeat`
36 - Sequence: `exit`
37 */
38 @GodotBaseClass struct VisualScriptWhile
39 {
40 	package(godot) enum string _GODOT_internal_name = "VisualScriptWhile";
41 public:
42 @nogc nothrow:
43 	union { /** */ godot_object _godot_object; /** */ VisualScriptNode _GODOT_base; }
44 	alias _GODOT_base this;
45 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
46 	package(godot) __gshared bool _classBindingInitialized = false;
47 	package(godot) static struct GDNativeClassBinding
48 	{
49 		__gshared:
50 	}
51 	/// 
52 	pragma(inline, true) bool opEquals(in VisualScriptWhile other) const
53 	{ return _godot_object.ptr is other._godot_object.ptr; }
54 	/// 
55 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
56 	{ _godot_object.ptr = n; return null; }
57 	/// 
58 	pragma(inline, true) bool opEquals(typeof(null) n) const
59 	{ return _godot_object.ptr is n; }
60 	/// 
61 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
62 	mixin baseCasts;
63 	/// Construct a new instance of VisualScriptWhile.
64 	/// Note: use `memnew!VisualScriptWhile` instead.
65 	static VisualScriptWhile _new()
66 	{
67 		static godot_class_constructor constructor;
68 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptWhile");
69 		if(constructor is null) return typeof(this).init;
70 		return cast(VisualScriptWhile)(constructor());
71 	}
72 	@disable new(size_t s);
73 }