1 /** 2 A $(D Color) function to be used within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodecolorfunc; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 A $(D Color) function to be used within the visual shader graph. 29 30 Accept a $(D Color) to the input port and transform it according to $(D _function). 31 */ 32 @GodotBaseClass struct VisualShaderNodeColorFunc 33 { 34 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeColorFunc"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_function") GodotMethod!(VisualShaderNodeColorFunc.Function) getFunction; 45 @GodotName("set_function") GodotMethod!(void, long) setFunction; 46 } 47 /// 48 pragma(inline, true) bool opEquals(in VisualShaderNodeColorFunc other) const 49 { return _godot_object.ptr is other._godot_object.ptr; } 50 /// 51 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 52 { _godot_object.ptr = n; return null; } 53 /// 54 pragma(inline, true) bool opEquals(typeof(null) n) const 55 { return _godot_object.ptr is n; } 56 /// 57 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 58 mixin baseCasts; 59 /// Construct a new instance of VisualShaderNodeColorFunc. 60 /// Note: use `memnew!VisualShaderNodeColorFunc` instead. 61 static VisualShaderNodeColorFunc _new() 62 { 63 static godot_class_constructor constructor; 64 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeColorFunc"); 65 if(constructor is null) return typeof(this).init; 66 return cast(VisualShaderNodeColorFunc)(constructor()); 67 } 68 @disable new(size_t s); 69 /// 70 enum Function : int 71 { 72 /** 73 Converts the color to grayscale using the following formula: 74 75 76 vec3 c = input; 77 float max1 = max(c.r, c.g); 78 float max2 = max(max1, c.b); 79 float max3 = max(max1, max2); 80 return vec3(max3, max3, max3); 81 82 83 */ 84 funcGrayscale = 0, 85 /** 86 Applies sepia tone effect using the following formula: 87 88 89 vec3 c = input; 90 float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); 91 float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); 92 float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); 93 return vec3(r, g, b); 94 95 96 */ 97 funcSepia = 1, 98 } 99 /// 100 enum Constants : int 101 { 102 funcGrayscale = 0, 103 funcSepia = 1, 104 } 105 /** 106 107 */ 108 VisualShaderNodeColorFunc.Function getFunction() const 109 { 110 checkClassBinding!(typeof(this))(); 111 return ptrcall!(VisualShaderNodeColorFunc.Function)(GDNativeClassBinding.getFunction, _godot_object); 112 } 113 /** 114 115 */ 116 void setFunction(in long func) 117 { 118 checkClassBinding!(typeof(this))(); 119 ptrcall!(void)(GDNativeClassBinding.setFunction, _godot_object, func); 120 } 121 /** 122 A function to be applied to the input color. See $(D _function) for options. 123 */ 124 @property VisualShaderNodeColorFunc.Function _function() 125 { 126 return getFunction(); 127 } 128 /// ditto 129 @property void _function(long v) 130 { 131 setFunction(v); 132 } 133 }