1 /** 2 A boolean comparison operator to be used within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodeis; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 A boolean comparison operator to be used within the visual shader graph. 29 30 Returns the boolean result of the comparison between `INF` or `NaN` and a scalar parameter. 31 */ 32 @GodotBaseClass struct VisualShaderNodeIs 33 { 34 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeIs"; 35 public: 36 @nogc nothrow: 37 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 38 alias _GODOT_base this; 39 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 40 package(godot) __gshared bool _classBindingInitialized = false; 41 package(godot) static struct GDNativeClassBinding 42 { 43 __gshared: 44 @GodotName("get_function") GodotMethod!(VisualShaderNodeIs.Function) getFunction; 45 @GodotName("set_function") GodotMethod!(void, long) setFunction; 46 } 47 /// 48 pragma(inline, true) bool opEquals(in VisualShaderNodeIs other) const 49 { return _godot_object.ptr is other._godot_object.ptr; } 50 /// 51 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 52 { _godot_object.ptr = n; return null; } 53 /// 54 pragma(inline, true) bool opEquals(typeof(null) n) const 55 { return _godot_object.ptr is n; } 56 /// 57 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 58 mixin baseCasts; 59 /// Construct a new instance of VisualShaderNodeIs. 60 /// Note: use `memnew!VisualShaderNodeIs` instead. 61 static VisualShaderNodeIs _new() 62 { 63 static godot_class_constructor constructor; 64 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeIs"); 65 if(constructor is null) return typeof(this).init; 66 return cast(VisualShaderNodeIs)(constructor()); 67 } 68 @disable new(size_t s); 69 /// 70 enum Function : int 71 { 72 /** 73 Comparison with `INF` (Infinity). 74 */ 75 funcIsInf = 0, 76 /** 77 Comparison with `NaN` (Not a Number; denotes invalid numeric results, e.g. division by zero). 78 */ 79 funcIsNan = 1, 80 } 81 /// 82 enum Constants : int 83 { 84 funcIsInf = 0, 85 funcIsNan = 1, 86 } 87 /** 88 89 */ 90 VisualShaderNodeIs.Function getFunction() const 91 { 92 checkClassBinding!(typeof(this))(); 93 return ptrcall!(VisualShaderNodeIs.Function)(GDNativeClassBinding.getFunction, _godot_object); 94 } 95 /** 96 97 */ 98 void setFunction(in long func) 99 { 100 checkClassBinding!(typeof(this))(); 101 ptrcall!(void)(GDNativeClassBinding.setFunction, _godot_object, func); 102 } 103 /** 104 The comparison function. See $(D _function) for options. 105 */ 106 @property VisualShaderNodeIs.Function _function() 107 { 108 return getFunction(); 109 } 110 /// ditto 111 @property void _function(long v) 112 { 113 setFunction(v); 114 } 115 }