1 /** 2 Represents the output shader parameters within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodeoutput; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.visualshadernode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 Represents the output shader parameters within the visual shader graph. 28 29 This visual shader node is present in all shader graphs in form of "Output" block with multiple output value ports. 30 */ 31 @GodotBaseClass struct VisualShaderNodeOutput 32 { 33 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeOutput"; 34 public: 35 @nogc nothrow: 36 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 37 alias _GODOT_base this; 38 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 39 package(godot) __gshared bool _classBindingInitialized = false; 40 package(godot) static struct GDNativeClassBinding 41 { 42 __gshared: 43 } 44 /// 45 pragma(inline, true) bool opEquals(in VisualShaderNodeOutput other) const 46 { return _godot_object.ptr is other._godot_object.ptr; } 47 /// 48 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 49 { _godot_object.ptr = n; return null; } 50 /// 51 pragma(inline, true) bool opEquals(typeof(null) n) const 52 { return _godot_object.ptr is n; } 53 /// 54 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 55 mixin baseCasts; 56 /// Construct a new instance of VisualShaderNodeOutput. 57 /// Note: use `memnew!VisualShaderNodeOutput` instead. 58 static VisualShaderNodeOutput _new() 59 { 60 static godot_class_constructor constructor; 61 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeOutput"); 62 if(constructor is null) return typeof(this).init; 63 return cast(VisualShaderNodeOutput)(constructor()); 64 } 65 @disable new(size_t s); 66 }