1 /**
2 Computes a $(D Transform) function within the visual shader graph.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodetransformfunc;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualshadernode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 Computes a $(D Transform) function within the visual shader graph.
29 
30 Computes an inverse or transpose function on the provided $(D Transform).
31 */
32 @GodotBaseClass struct VisualShaderNodeTransformFunc
33 {
34 	package(godot) enum string _GODOT_internal_name = "VisualShaderNodeTransformFunc";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_function") GodotMethod!(VisualShaderNodeTransformFunc.Function) getFunction;
45 		@GodotName("set_function") GodotMethod!(void, long) setFunction;
46 	}
47 	/// 
48 	pragma(inline, true) bool opEquals(in VisualShaderNodeTransformFunc other) const
49 	{ return _godot_object.ptr is other._godot_object.ptr; }
50 	/// 
51 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
52 	{ _godot_object.ptr = n; return null; }
53 	/// 
54 	pragma(inline, true) bool opEquals(typeof(null) n) const
55 	{ return _godot_object.ptr is n; }
56 	/// 
57 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
58 	mixin baseCasts;
59 	/// Construct a new instance of VisualShaderNodeTransformFunc.
60 	/// Note: use `memnew!VisualShaderNodeTransformFunc` instead.
61 	static VisualShaderNodeTransformFunc _new()
62 	{
63 		static godot_class_constructor constructor;
64 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTransformFunc");
65 		if(constructor is null) return typeof(this).init;
66 		return cast(VisualShaderNodeTransformFunc)(constructor());
67 	}
68 	@disable new(size_t s);
69 	/// 
70 	enum Function : int
71 	{
72 		/**
73 		Perform the inverse operation on the $(D Transform) matrix.
74 		*/
75 		funcInverse = 0,
76 		/**
77 		Perform the transpose operation on the $(D Transform) matrix.
78 		*/
79 		funcTranspose = 1,
80 	}
81 	/// 
82 	enum Constants : int
83 	{
84 		funcInverse = 0,
85 		funcTranspose = 1,
86 	}
87 	/**
88 	
89 	*/
90 	VisualShaderNodeTransformFunc.Function getFunction() const
91 	{
92 		checkClassBinding!(typeof(this))();
93 		return ptrcall!(VisualShaderNodeTransformFunc.Function)(GDNativeClassBinding.getFunction, _godot_object);
94 	}
95 	/**
96 	
97 	*/
98 	void setFunction(in long func)
99 	{
100 		checkClassBinding!(typeof(this))();
101 		ptrcall!(void)(GDNativeClassBinding.setFunction, _godot_object, func);
102 	}
103 	/**
104 	The function to be computed. See $(D _function) for options.
105 	*/
106 	@property VisualShaderNodeTransformFunc.Function _function()
107 	{
108 		return getFunction();
109 	}
110 	/// ditto
111 	@property void _function(long v)
112 	{
113 		setFunction(v);
114 	}
115 }