1 /** 2 A $(D Transform) uniform for use within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodetransformuniform; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernodeuniform; 25 /** 26 A $(D Transform) uniform for use within the visual shader graph. 27 28 Translated to `uniform mat4` in the shader language. 29 */ 30 @GodotBaseClass struct VisualShaderNodeTransformUniform 31 { 32 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeTransformUniform"; 33 public: 34 @nogc nothrow: 35 union { /** */ godot_object _godot_object; /** */ VisualShaderNodeUniform _GODOT_base; } 36 alias _GODOT_base this; 37 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 38 package(godot) __gshared bool _classBindingInitialized = false; 39 package(godot) static struct GDNativeClassBinding 40 { 41 __gshared: 42 } 43 /// 44 pragma(inline, true) bool opEquals(in VisualShaderNodeTransformUniform other) const 45 { return _godot_object.ptr is other._godot_object.ptr; } 46 /// 47 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 48 { _godot_object.ptr = n; return null; } 49 /// 50 pragma(inline, true) bool opEquals(typeof(null) n) const 51 { return _godot_object.ptr is n; } 52 /// 53 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 54 mixin baseCasts; 55 /// Construct a new instance of VisualShaderNodeTransformUniform. 56 /// Note: use `memnew!VisualShaderNodeTransformUniform` instead. 57 static VisualShaderNodeTransformUniform _new() 58 { 59 static godot_class_constructor constructor; 60 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTransformUniform"); 61 if(constructor is null) return typeof(this).init; 62 return cast(VisualShaderNodeTransformUniform)(constructor()); 63 } 64 @disable new(size_t s); 65 }