1 /**
2 A $(D Vector3) uniform to be used within the visual shader graph.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodevec3uniform;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualshadernodeuniform;
25 import godot.visualshadernode;
26 import godot.resource;
27 import godot.reference;
28 /**
29 A $(D Vector3) uniform to be used within the visual shader graph.
30 
31 Translated to `uniform vec3` in the shader language.
32 */
33 @GodotBaseClass struct VisualShaderNodeVec3Uniform
34 {
35 	package(godot) enum string _GODOT_internal_name = "VisualShaderNodeVec3Uniform";
36 public:
37 @nogc nothrow:
38 	union { /** */ godot_object _godot_object; /** */ VisualShaderNodeUniform _GODOT_base; }
39 	alias _GODOT_base this;
40 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
41 	package(godot) __gshared bool _classBindingInitialized = false;
42 	package(godot) static struct GDNativeClassBinding
43 	{
44 		__gshared:
45 	}
46 	/// 
47 	pragma(inline, true) bool opEquals(in VisualShaderNodeVec3Uniform other) const
48 	{ return _godot_object.ptr is other._godot_object.ptr; }
49 	/// 
50 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
51 	{ _godot_object.ptr = n; return null; }
52 	/// 
53 	pragma(inline, true) bool opEquals(typeof(null) n) const
54 	{ return _godot_object.ptr is n; }
55 	/// 
56 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
57 	mixin baseCasts;
58 	/// Construct a new instance of VisualShaderNodeVec3Uniform.
59 	/// Note: use `memnew!VisualShaderNodeVec3Uniform` instead.
60 	static VisualShaderNodeVec3Uniform _new()
61 	{
62 		static godot_class_constructor constructor;
63 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVec3Uniform");
64 		if(constructor is null) return typeof(this).init;
65 		return cast(VisualShaderNodeVec3Uniform)(constructor());
66 	}
67 	@disable new(size_t s);
68 }