1 /**
2 Calculates a vector derivative within the visual shader graph.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodevectorderivativefunc;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualshadernode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 Calculates a vector derivative within the visual shader graph.
29 
30 This node is only available in `Fragment` and `Light` visual shaders.
31 */
32 @GodotBaseClass struct VisualShaderNodeVectorDerivativeFunc
33 {
34 	package(godot) enum string _GODOT_internal_name = "VisualShaderNodeVectorDerivativeFunc";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_function") GodotMethod!(VisualShaderNodeVectorDerivativeFunc.Function) getFunction;
45 		@GodotName("set_function") GodotMethod!(void, long) setFunction;
46 	}
47 	/// 
48 	pragma(inline, true) bool opEquals(in VisualShaderNodeVectorDerivativeFunc other) const
49 	{ return _godot_object.ptr is other._godot_object.ptr; }
50 	/// 
51 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
52 	{ _godot_object.ptr = n; return null; }
53 	/// 
54 	pragma(inline, true) bool opEquals(typeof(null) n) const
55 	{ return _godot_object.ptr is n; }
56 	/// 
57 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
58 	mixin baseCasts;
59 	/// Construct a new instance of VisualShaderNodeVectorDerivativeFunc.
60 	/// Note: use `memnew!VisualShaderNodeVectorDerivativeFunc` instead.
61 	static VisualShaderNodeVectorDerivativeFunc _new()
62 	{
63 		static godot_class_constructor constructor;
64 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVectorDerivativeFunc");
65 		if(constructor is null) return typeof(this).init;
66 		return cast(VisualShaderNodeVectorDerivativeFunc)(constructor());
67 	}
68 	@disable new(size_t s);
69 	/// 
70 	enum Function : int
71 	{
72 		/**
73 		Sum of absolute derivative in `x` and `y`.
74 		*/
75 		funcSum = 0,
76 		/**
77 		Derivative in `x` using local differencing.
78 		*/
79 		funcX = 1,
80 		/**
81 		Derivative in `y` using local differencing.
82 		*/
83 		funcY = 2,
84 	}
85 	/// 
86 	enum Constants : int
87 	{
88 		funcSum = 0,
89 		funcX = 1,
90 		funcY = 2,
91 	}
92 	/**
93 	
94 	*/
95 	VisualShaderNodeVectorDerivativeFunc.Function getFunction() const
96 	{
97 		checkClassBinding!(typeof(this))();
98 		return ptrcall!(VisualShaderNodeVectorDerivativeFunc.Function)(GDNativeClassBinding.getFunction, _godot_object);
99 	}
100 	/**
101 	
102 	*/
103 	void setFunction(in long func)
104 	{
105 		checkClassBinding!(typeof(this))();
106 		ptrcall!(void)(GDNativeClassBinding.setFunction, _godot_object, func);
107 	}
108 	/**
109 	A derivative type. See $(D _function) for options.
110 	*/
111 	@property VisualShaderNodeVectorDerivativeFunc.Function _function()
112 	{
113 		return getFunction();
114 	}
115 	/// ditto
116 	@property void _function(long v)
117 	{
118 		setFunction(v);
119 	}
120 }