1 /**
2 A vector operator to be used within the visual shader graph.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodevectorop;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.traits;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.globalenums;
22 import godot.object;
23 import godot.classdb;
24 import godot.visualshadernode;
25 import godot.resource;
26 import godot.reference;
27 /**
28 A vector operator to be used within the visual shader graph.
29 
30 A visual shader node for use of vector operators. Operates on vector `a` and vector `b`.
31 */
32 @GodotBaseClass struct VisualShaderNodeVectorOp
33 {
34 	package(godot) enum string _GODOT_internal_name = "VisualShaderNodeVectorOp";
35 public:
36 @nogc nothrow:
37 	union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct GDNativeClassBinding
42 	{
43 		__gshared:
44 		@GodotName("get_operator") GodotMethod!(VisualShaderNodeVectorOp.Operator) getOperator;
45 		@GodotName("set_operator") GodotMethod!(void, long) setOperator;
46 	}
47 	/// 
48 	pragma(inline, true) bool opEquals(in VisualShaderNodeVectorOp other) const
49 	{ return _godot_object.ptr is other._godot_object.ptr; }
50 	/// 
51 	pragma(inline, true) typeof(null) opAssign(typeof(null) n)
52 	{ _godot_object.ptr = n; return null; }
53 	/// 
54 	pragma(inline, true) bool opEquals(typeof(null) n) const
55 	{ return _godot_object.ptr is n; }
56 	/// 
57 	size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; }
58 	mixin baseCasts;
59 	/// Construct a new instance of VisualShaderNodeVectorOp.
60 	/// Note: use `memnew!VisualShaderNodeVectorOp` instead.
61 	static VisualShaderNodeVectorOp _new()
62 	{
63 		static godot_class_constructor constructor;
64 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVectorOp");
65 		if(constructor is null) return typeof(this).init;
66 		return cast(VisualShaderNodeVectorOp)(constructor());
67 	}
68 	@disable new(size_t s);
69 	/// 
70 	enum Operator : int
71 	{
72 		/**
73 		Adds two vectors.
74 		*/
75 		opAdd = 0,
76 		/**
77 		Subtracts a vector from a vector.
78 		*/
79 		opSub = 1,
80 		/**
81 		Multiplies two vectors.
82 		*/
83 		opMul = 2,
84 		/**
85 		Divides vector by vector.
86 		*/
87 		opDiv = 3,
88 		/**
89 		Returns the remainder of the two vectors.
90 		*/
91 		opMod = 4,
92 		/**
93 		Returns the value of the first parameter raised to the power of the second, for each component of the vectors.
94 		*/
95 		opPow = 5,
96 		/**
97 		Returns the greater of two values, for each component of the vectors.
98 		*/
99 		opMax = 6,
100 		/**
101 		Returns the lesser of two values, for each component of the vectors.
102 		*/
103 		opMin = 7,
104 		/**
105 		Calculates the cross product of two vectors.
106 		*/
107 		opCross = 8,
108 		/**
109 		Returns the arc-tangent of the parameters.
110 		*/
111 		opAtan2 = 9,
112 		/**
113 		Returns the vector that points in the direction of reflection. `a` is incident vector and `b` is the normal vector.
114 		*/
115 		opReflect = 10,
116 		/**
117 		Vector step operator. Returns `0.0` if `a` is smaller than `b` and `1.0` otherwise.
118 		*/
119 		opStep = 11,
120 	}
121 	/// 
122 	enum Constants : int
123 	{
124 		opAdd = 0,
125 		opSub = 1,
126 		opMul = 2,
127 		opDiv = 3,
128 		opMod = 4,
129 		opPow = 5,
130 		opMax = 6,
131 		opMin = 7,
132 		opCross = 8,
133 		opAtan2 = 9,
134 		opReflect = 10,
135 		opStep = 11,
136 	}
137 	/**
138 	
139 	*/
140 	VisualShaderNodeVectorOp.Operator getOperator() const
141 	{
142 		checkClassBinding!(typeof(this))();
143 		return ptrcall!(VisualShaderNodeVectorOp.Operator)(GDNativeClassBinding.getOperator, _godot_object);
144 	}
145 	/**
146 	
147 	*/
148 	void setOperator(in long op)
149 	{
150 		checkClassBinding!(typeof(this))();
151 		ptrcall!(void)(GDNativeClassBinding.setOperator, _godot_object, op);
152 	}
153 	/**
154 	The operator to be used. See $(D operator) for options.
155 	*/
156 	@property VisualShaderNodeVectorOp.Operator operator()
157 	{
158 		return getOperator();
159 	}
160 	/// ditto
161 	@property void operator(long v)
162 	{
163 		setOperator(v);
164 	}
165 }