1 /** 2 Calculates a vector SmoothStep function within the visual shader graph. 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodevectorsmoothstep; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.traits; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.globalenums; 22 import godot.object; 23 import godot.classdb; 24 import godot.visualshadernode; 25 import godot.resource; 26 import godot.reference; 27 /** 28 Calculates a vector SmoothStep function within the visual shader graph. 29 30 Translates to `smoothstep(edge0, edge1, x)` in the shader language, where `x` is a vector. 31 Returns `0.0` if `x` is smaller than `edge0` and `1.0` if `x` is larger than `edge1`. Otherwise the return value is interpolated between `0.0` and `1.0` using Hermite polynomials. 32 */ 33 @GodotBaseClass struct VisualShaderNodeVectorSmoothStep 34 { 35 package(godot) enum string _GODOT_internal_name = "VisualShaderNodeVectorSmoothStep"; 36 public: 37 @nogc nothrow: 38 union { /** */ godot_object _godot_object; /** */ VisualShaderNode _GODOT_base; } 39 alias _GODOT_base this; 40 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 41 package(godot) __gshared bool _classBindingInitialized = false; 42 package(godot) static struct GDNativeClassBinding 43 { 44 __gshared: 45 } 46 /// 47 pragma(inline, true) bool opEquals(in VisualShaderNodeVectorSmoothStep other) const 48 { return _godot_object.ptr is other._godot_object.ptr; } 49 /// 50 pragma(inline, true) typeof(null) opAssign(typeof(null) n) 51 { _godot_object.ptr = n; return null; } 52 /// 53 pragma(inline, true) bool opEquals(typeof(null) n) const 54 { return _godot_object.ptr is n; } 55 /// 56 size_t toHash() const @trusted { return cast(size_t)_godot_object.ptr; } 57 mixin baseCasts; 58 /// Construct a new instance of VisualShaderNodeVectorSmoothStep. 59 /// Note: use `memnew!VisualShaderNodeVectorSmoothStep` instead. 60 static VisualShaderNodeVectorSmoothStep _new() 61 { 62 static godot_class_constructor constructor; 63 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVectorSmoothStep"); 64 if(constructor is null) return typeof(this).init; 65 return cast(VisualShaderNodeVectorSmoothStep)(constructor()); 66 } 67 @disable new(size_t s); 68 }