Basis.this
- this(Vector3 row0, Vector3 row1, Vector3 row2)
- this(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
- this(Vector3 p_euler)
- this(Quat p_quat)
- this(Vector3 p_axis, real_t p_phi)
godot core basis Basis
constructorsfunctionsstatic variablesvariables