Axis-Aligned Bounding Box.
Dynamic Variant array.
3x3 matrix datatype.
Color in RGBA format with some support for ARGB format.
Aliases used by other core types
Variant hashmap/dictionary type.
Pre-parsed scene tree path.
Plane in hessian form.
Memory-pool-based dynamic arrays. Optimized for memory usage, can’t fragment the memory.
Quaternion.
2D Axis-aligned bounding box.
Handle for a Resource‘s unique ID.
Godot's ref-counted wchar_t String class.
3D Transformation. 3x4 matrix.
2D Transformation. 3x2 matrix.
The most important data type in Godot.
Vector used for 2D Math.
Vector struct, which performs basic 3D vector math operations.
Public import for all core types