Templates for binding Godot C++ classes to use from D
Integration with Godot editor's output and debugger tabs
Initialization, termination, and registration of D libraries in Godot
Implementation templates for new Godot-D native scripts
Compile-time introspection of Godot types
Templates for working with Godot's type system
Attributes for specifying how Godot-D should register the marked classes, properties, methods, and signals into Godot.
Templates for wrapping D classes, properties, methods, and signals to be passed to Godot's C interface.
Utilities needed for communication between Godot and D.