Pass to GodotNativeLibrary to control D runtime initialization/termination. Default is yes unless compiling with BetterC.
Register a class and all its @GodotMethod member functions into Godot.
This mixin will generate the GDNative C interface functions for this D library. Pass to it a name string for the library, followed by the GodotScript types to register, functions to call, and other options to configure Godot-D.
Initialization, termination, and registration of D libraries in Godot