godot.core.color

Color in RGBA format with some support for ARGB format.

Members

Structs

Color
struct Color

A color is represented as red, green and blue (r,g,b) components. Additionally, “a” represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1.

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