godot.core.string

Godot's ref-counted wchar_t String class.

Members

Enums

gs
eponymoustemplate gs(string str)

Create a GodotStringLiteral.

Structs

CharString
struct CharString
Undocumented in source.
GodotStringLiteral
struct GodotStringLiteral(string data)
Undocumented in source.
String
struct String

This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources.

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