Create a GodotStringLiteral.
D string to Godot String conversion is expensive and cannot be done at compile time. This literal does the conversion once the first time it's needed, then caches the String, allowing it to implicitly convert to String at no run time cost.
See Implementation
Create a GodotStringLiteral.
D string to Godot String conversion is expensive and cannot be done at compile time. This literal does the conversion once the first time it's needed, then caches the String, allowing it to implicitly convert to String at no run time cost.