Transform.this
- this(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz)
struct Transform
@nogc nothrow
this
(,,,,,,,,,,,) - this(Basis basis, Vector3 origin)
godot core transform Transform
constructorsfunctionsvariables