Swizzle the vector with x, y, z, or n. Pass floats as args for any n's; if
there are more n's than args, the last arg is used for the rest. If no args
are passed at all, 0.0 is used for each n.
The swizzle must be 2 or 3 characters, as Godot only has Vector2/3.
Swizzle the vector with x, y, z, or n. Pass floats as args for any n's; if there are more n's than args, the last arg is used for the rest. If no args are passed at all, 0.0 is used for each n.
The swizzle must be 2 or 3 characters, as Godot only has Vector2/3.