FIXME: GodotType can't currently work with String or Ref!Script at compile
time, when they're not yet loaded from Godot. That also breaks DTypeOf
GodotType of a compile-time D type.
If T is indirectly compatible with Godot, this returns the Godot type T would
be converted to when passed to Godot.
FIXME: GodotType can't currently work with String or Ref!Script at compile time, when they're not yet loaded from Godot. That also breaks DTypeOf GodotType of a compile-time D type. If T is indirectly compatible with Godot, this returns the Godot type T would be converted to when passed to Godot.