OnReadyWrapper.callOnReady

Undocumented in source. Be warned that the author may not have intended to support it.
struct OnReadyWrapper(T)
extern (C) static
godot_variant
callOnReady
(
godot_object o
,,
void* userData
,,
godot_variant** args
)
if (
is(GodotClass!T : Node)
)

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