Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with SCREEN_TEXTURE in the texture() function.
Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use SCREEN_TEXTURE in the texture() function to access the buffer.
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with SCREEN_TEXTURE in the texture() function.
Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use SCREEN_TEXTURE in the texture() function to access the buffer.