Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with SCREEN_TEXTURE in the texture() function.
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MIT License
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) Copyright (c) 2017-2018 Godot-D contributors
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with SCREEN_TEXTURE in the texture() function.