Value | Meaning |
---|---|
modeRigid0 | Rigid mode. The body behaves as a physical object. It collides with other bodies and responds to forces applied to it. This is the default mode. |
modeStatic1 | Static mode. The body behaves like a StaticBody2D and does not move. |
modeCharacter2 | Character mode. Similar to MODE_RIGID, but the body can not rotate. |
modeKinematic3 | Kinematic mode. The body behaves like a KinematicBody2D, and must be moved by code. |