godot-d v0.0.7 (2018-11-02T21:25:15Z)
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RigidBody2D.bounce
godot
rigidbody2d
RigidBody2D
The body's bounciness. Default value:
0
.
double
bounce
[@property getter]
struct
RigidBody2D
@
nogc
nothrow @
property
double
bounce
(
)
double
bounce
[@property setter]
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godot
rigidbody2d
RigidBody2D
aliases
BaseClasses
enums
CCDMode
Constants
Mode
functions
_bodyEnterTree
_bodyExitTree
_directStateChanged
_integrateForces
_reloadPhysicsCharacteristics
addCentralForce
addForce
addTorque
applyCentralImpulse
applyImpulse
applyTorqueImpulse
getAngularDamp
getAngularVelocity
getAppliedForce
getAppliedTorque
getBounce
getCollidingBodies
getContinuousCollisionDetectionMode
getFriction
getGravityScale
getInertia
getLinearDamp
getLinearVelocity
getMass
getMaxContactsReported
getMode
getPhysicsMaterialOverride
getWeight
isAbleToSleep
isContactMonitorEnabled
isSleeping
isUsingCustomIntegrator
opAssign
opEquals
setAngularDamp
setAngularVelocity
setAppliedForce
setAppliedTorque
setAxisVelocity
setBounce
setCanSleep
setContactMonitor
setContinuousCollisionDetectionMode
setFriction
setGravityScale
setInertia
setLinearDamp
setLinearVelocity
setMass
setMaxContactsReported
setMode
setPhysicsMaterialOverride
setSleeping
setUseCustomIntegrator
setWeight
testMotion
properties
angularDamp
angularVelocity
appliedForce
appliedTorque
bounce
canSleep
contactMonitor
contactsReported
continuousCd
customIntegrator
friction
gravityScale
inertia
linearDamp
linearVelocity
mass
mode
physicsMaterialOverride
sleeping
weight
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
The body's bounciness. Default value: 0.