RigidBody2D.contactMonitor

If true the body will emit signals when it collides with another RigidBody2D. See also contactsReported. Default value: false.

  1. bool contactMonitor [@property getter]
  2. bool contactMonitor [@property setter]
    struct RigidBody2D
    @nogc nothrow @property
    void
    contactMonitor
    (
    bool v
    )

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