godot-d v0.1.1 (2018-11-04T13:23:39Z)
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AnimationNodeStateMachine.BaseClasses
godot
animationnodestatemachine
AnimationNodeStateMachine
Undocumented in source.
struct
AnimationNodeStateMachine
@
nogc
nothrow
alias
BaseClasses
=
AliasSeq
!(
typeof
(
_GODOT_base
),
typeof
(
_GODOT_base
).
BaseClasses
)
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See Implementation
godot
animationnodestatemachine
AnimationNodeStateMachine
aliases
BaseClasses
functions
_treeChanged
addNode
addTransition
getEndNode
getGraphOffset
getNode
getNodeName
getNodePosition
getStartNode
getTransition
getTransitionCount
getTransitionFrom
getTransitionTo
hasNode
hasTransition
opAssign
opEquals
removeNode
removeTransition
removeTransitionByIndex
renameNode
setEndNode
setGraphOffset
setNodePosition
setStartNode
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name